
Race to the top with 4 players in this anime-themed multiplayer platformer! Grab secret skills, lay traps, and outsmart your friends — but one wrong step and you're back to the bottom!
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About
Anime Climb is a chaotic, skill-based multiplayer platformer where 4 players race to the top across increasingly treacherous platforms — and only one can claim the summit.
Choose your anime girl character, leap across platforms, and collect Secret Boxes hidden throughout each course. Inside? Game-changing skills that can send your rivals flying, protect you from incoming attacks, or launch you across the map like a superhero.
Skills you can find:
🚀 Missile — Lock on to a rival and send them flying off course.
🛡️ Barrier — Block incoming missiles and player collisions.
💣 Mine — Drop a hidden trap. Step on it? Goodbye progress — for anyone.
But there's one skill you always carry:
⭐ Checkpoint — Every 2 minutes, plant a safety net. Fall? Hit 0 and teleport back to where you left off.
Watch your step around Trampolines and Giant Balloons scattered across each map — they can launch you to new heights or send you somewhere you didn't intend to go.
With multiple paths to the top, every match plays out differently. Go fast and risk it all, or play it safe and let your rivals implode. The choice is yours — until someone fires a missile at you.
Features:
🎀 4-player online multiplayer via Steam
🎀 Anime Girls character selection
🎀 4 unique skills + permanent Checkpoint system
🎀 Secret Box loot system with random skill stacks
🎀 Interactive environments: Trampolines, Giant Balloons
🎀 Multiple vertical maps with branching paths
🎀 Round-based scoring — outwit your friends across multiple climbs
Every climb is a new rivalry. Every fall is a lesson. Every skill is a weapon. Will you reach the top first?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Bulgarian, Danish, Indonesian, Dutch, Finnish, Japanese +15 more
Reviews
Anime Girls: Climb Together is a fast-paced multiplayer climbing game developed and published by GZYEGame that mixes platforming, competitive chaos, and anime-inspired visuals into a surprisingly entertaining experience. While the premise initially sounds simple, the game quickly reveals itself as a frantic race where players must climb hazardous vertical stages while sabotaging each other with various offensive tools and environmental tricks. The result is a game that thrives on unpredictability, turning every successful climb into a tense battle between skill, timing, and survival. The core gameplay revolves around scaling obstacle-filled maps while competing against other players who are just as eager to reach the top first. Precision jumping and movement are essential because many of the platforms are narrow, unstable, or positioned in ways that punish hesitation. However, the real excitement comes from the game’s item system. Throughout the stages, players can discover special boxes containing weapons and defensive tools that dramatically alter the flow of a match. Missiles can blast opponents off ledges, mines can punish reckless movement, and shields offer temporary protection from attacks. These mechanics constantly disrupt the race and create hilarious situations where a player who seemed guaranteed to win suddenly falls all the way back down after one poorly timed mistake. One of the game’s best features is the checkpoint system, which prevents the experience from becoming excessively frustrating. Since falling is a major part of the gameplay, the ability to place a temporary recovery point adds an important strategic layer. Instead of forcing players to restart everything after every failure, the game allows limited opportunities to save progress and recover from disaster. Deciding when to use these checkpoints becomes a tactical decision, especially in multiplayer sessions where opponents can pressure each other into making mistakes before they secure their position. It is a smart mechanic that balances challenge and accessibility without removing the tension that makes the gameplay exciting. Visually, the game embraces a bright and exaggerated anime style that fits its energetic tone. The characters are colorful and expressive, while the environments are filled with oversized props, floating structures, trampolines, and strange platform arrangements that reinforce the game’s playful personality. Although the graphics are relatively simple from a technical perspective, the presentation works because it commits fully to its chaotic and lighthearted identity. The animations are lively enough to make every jump, fall, and collision entertaining to watch, especially during crowded multiplayer matches where several players are scrambling for survival at once. The sound design complements the gameplay effectively. The upbeat music keeps the energy high during matches, while sound effects help emphasize impacts, explosions, and item usage. Audio cues become surprisingly useful during competitive play because they provide warnings about incoming attacks or nearby hazards. Even though the soundtrack itself may not be particularly memorable outside the game, it does a solid job maintaining the frantic atmosphere while players struggle their way upward. The strongest aspect of Anime Girls: Climb Together is how naturally it creates entertaining multiplayer moments. The game is built around chaos, and it constantly produces situations where players betray each other, recover from impossible falls, or lose massive amounts of progress in seconds. It captures the same kind of frustration-driven humor that makes competitive party games and rage platformers enjoyable. Victories feel rewarding because reaching the top often requires surviving both the stage itself and the interference of other players. The unpredictability keeps matches engaging, especially when played with friends over voice chat. Despite its strengths, the game does have some limitations. Players looking for deep progression systems or a large amount of solo content may eventually find the experience repetitive. The gameplay loop is heavily dependent on multiplayer interaction, meaning the overall enjoyment decreases significantly without an active player base or a group of friends to play with regularly. The anime-focused presentation may also limit its appeal for players who prefer more grounded aesthetics or more serious competitive experiences. Still, the game clearly understands its target audience and delivers exactly the kind of chaotic entertainment it promises. Anime Girls: Climb Together succeeds by focusing on accessible but competitive multiplayer fun rather than trying to become something more complicated. Its combination of platforming mechanics, sabotage tools, and unpredictable player interactions creates a surprisingly addictive experience filled with tension and comedy. While it may not have the depth or longevity of larger multiplayer titles, it offers enough personality and chaotic enjoyment to stand out among indie party games. For players who enjoy climbing challenges, lighthearted competition, and anime-inspired visuals, it delivers a consistently entertaining experience that becomes far more enjoyable with friends. Rating: 7/10
每两分钟可以用一次保存位置技能,可以反复传送回保存点。 这就是我玩过最友善的攀爬游戏,最有望通关的攀爬游戏。 美术风格比同类游戏也更加讨喜。 有中文,有成就。 强烈建议优化手感,碰撞判定,动作动画。 现在地雷道具可以浮空放置。 建议传送技能图标放在最后面。 强烈建议游戏中菜单里的返回按钮加二级确认,我一下就退出游戏了,而且无法返回主菜单。
这款由GZYEGame开发发行的多人平台跳跃游戏,将动漫少女的可爱风格与紧张刺激的攀爬竞速完美融合,为玩家带来了一场充满欢笑与意外的登顶之旅。游戏的核心玩法是多名玩家同台竞技,在风格各异的垂直地图中争夺唯一的登顶名额。游戏特色是风格鲜明的动漫少女角色,她们造型甜美、个性十足,无论是元气满满的运动系少女,还是优雅文静的可爱少女,都能满足一些玩家的视觉需求。 地图设计有点新意,地图拥有分支路径。技能系统则为游戏增添了更多策略性,比如导弹可以锁定对手将其击飞,地雷则需要预判达成拉开距离效果...想想看,当对手兴冲冲地跑过来,然后瞬间被炸回去,那种恶作剧成功的快感简直难以言喻。还有,重试点的改进也是大大降低了游戏的挫败感。 总之,本作凭借可爱的画风、刺激的玩法和丰富的策略性,相信能成为朋友聚会、线上开黑的较好选择,让我们在紧张的攀爬中,收获无数的欢笑与回忆。相信随着后续的更新优化,这款游戏会变得更加出色,值得所有喜欢多人派对游戏的玩家期待,加油,我的厂。
最友好的攀爬游戏,给玩家一个保存点,有CD,不需要重新重头爬上来。 跳跃像是有两重,物体碰撞不行,没踩对基本是踩空然后掉下去。
Another game that falls into the genre where you climb upward by jumping on all kinds of objects suspended in the air, and where a single mistake sends you all the way back to the bottom. Although it only has multiplayer, you can still play solo by creating your own private room and going through a stage by yourself. It starts pretty innocently, with a few simple platforms that let you get comfortable with the jump mechanics. There’s no grab mechanic, but the jump feels decent and goes quite high, while still letting you maintain control in the air, so you can correct a bad jump here and there. There’s also a run mechanic that lets you reach farther with a jump, and strangely, it also works while you’re in the air. The slight twist compared to similar games is that you can grab gifts that grant you power ups. These can include a mine that lets you jump higher or set a trap for someone playing with you, a rocket you can send at your opponent, or a shield that protects you from their projectiles. All of this only matters if you play with others, since the goal is to be the first to reach the top. Another cool feature, and probably the best one if you’re playing solo, is the ability to set up a checkpoint at the spot where you’re currently standing. With this, if you fall, you can quickly return and never lose any progress. You can return as many times as you want, but if you want to place a new checkpoint, you need to wait around two minutes for the power to recharge. The platforms and assets you jump on are colorful and mostly fair, even though some are tiny and barely give you enough room to stand on them. What becomes annoying far too often is that your character doesn’t cast a shadow, so precision is thrown out the window because you can never tell exactly when you’re above a platform. It’s far too easy to misjudge a jump and land right next to it instead of on top of it. Another thing that ruins the fun is the moving platforms. In most games, when your character stands on a moving platform, they move along with it. That’s not the case here, because the platform moves without you, and you suddenly have nothing underneath you, like in those old cartoons. This forces you to move along with the platform yourself, which is every bit as annoying as it sounds, especially in a precision platformer. Thankfully, such platforms are rare, and you can overcome even the lack of shadows if you take advantage of the checkpoint system. As a final note, the second part of the game is much easier than the first, with wider platforms and a faster climb that ends at around 850 meters. This mark can be reached in a little over an hour.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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