
"Angles of Death" is an action RPG and roguelike game. It blends the intensity of real-time combat and the unpredictability of roguelike mechanics. The pixel art aesthetic adds a nostalgic yet modern visual appeal, while the atmospheric soundtrack immerses players in a dark and captivating world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's alright,, I like all the stats, but the gameplay mechanics need a LOT more tender loving care by this developer to make this game shine. It's got a good foundation, it's definitely not an asset flip or anything I can hate on, so that's a great start. I'd like to see much more work put into things like seeing enemies flash when hit and maybe a little knockback as well to make the player feel that kind-of satisfaction playing this game. https://www.youtube.com/watch?v=b3cAB2TqZ8Y I wish there was a way to leave a "Meh" review, neither recommend or not recommend but a "hold off and wait to see if the dev cares enough to add more polish and updates". But since it's not an asset flip or rushed, and I feel genuine effort was put into this, I will give it a 'recommend' Just know that right now right after this game launched, there are at least 100 much better VS type games right here on Steam in this over-saturated VS style game genre. ..Let's see if this indie dev cares enough despite the lack of sales to put more effort and love into this little game that could really shine if he shows it some much needed love.
[i]Disclaimer: I popped into the developers stream to report a bug and ended up helping debug a couple issues. Opinions are my own and I paid for the game.[/i] I enjoy this game. It's easy to pick up and play for a few minutes, or to play much longer and just kind of zone out. Like a lot of roguelikes, the mechanics are very simple but the upgrades and their randomization keeps things fresh instead of making it feel super repetitive. There are countless enhancements that can be made (and Zaxtor99® TTV mentioned a couple I like), and I'm excited to see how the game may progress in the future. That said, I find it plenty entertaining right as-is.
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Lots of fun to be had here. Random bosses make for a unique experience. Boss design is nice with each having unique mechanics and attacks. NOT FOR THE FAINT OF HEART lots of stats and information to overwhelm the player and pull attention in many directions. Every time I load up the game it seems the developer has added more or streamlined something. I look forward to seeing how this game progresses. The game is very reasonably priced and there are no cash grabs in the game either.
great little game. during a run you get cash from kills and gems to pick up. cash is used for upgrades in that run, gems are used for meta progression buffs. each stat feels strong to me. all of the power ups feel strong although I found the unpredictable cast direction of slicing moon to feel bad. the game has 2 modes standard which gives you a victory screen after 3 bosses, and endless which is mostly endless I reached a point at wave 140 where things stopped spawning. there is also an intensity selection that makes the game harder and must be unlocked by clearing standard runs. over all very fun game and only a few minor things I noticed that just felt kinda bad. The dev seems very responsive and passionate about his game. He was happy to get any feedback he could when I jumped in his twitch stream. He even let me help him debug some code. For the $4 price its more than worth the buy.
Strategy shifts with the upgrades you randomly get to select. I like the gem system for overall upgrades. Good stuff.
Angles of Death reminds me of an old school arcade game, such as Asteroids, but with a tower defense overlay. Instead of a tower, though, the player must hold an ovoid sector of empty space. Using WASD controls, the player navigates a ship around this fixed area while adversaries--mostly the triangles referenced in the name, but also some other baddies and bosses--enter from the perimeter and chase the ship. These enemies deal damage by colliding with the player's craft, so they must be avoided. Meanwhile, the ship automatically spews an intermittent trail of damaging counter fire at the pursuers. The longer the player's craft survives, the more upgrades become available to buff the ship's defenses, augment its offensive capabilities, and tweak the rate at which various events, such as waves of opposition, occur. Through it all, destroyed adversaries occasionally drop gemstones that the player may collect and spend on various upgrades and tweaks that make surviving the onslaught easier and more interesting. The variety of perqs and ever growing intensity of attacks give the player an opportunity to experiment creatively with various combinations of upgrades, powers, and navigational finesse. The highest difficulty settings will definitely test the player's ability to thrive and survive. Angles of Death is a love letter to the earliest days of gaming. How long can you survive on a quarter?
Yes. Saved my marriage
Angles of Death is a top-down action title developed and published by Big Stav Studios, designed around fast reflexes, upgrade-driven progression, and replayable combat encounters. It embraces a minimalist yet intense structure, dropping players into arenas where survival depends on precise movement, situational awareness, and smart build decisions. Rather than presenting a sprawling narrative campaign, the game focuses on pure gameplay momentum, offering a loop that is easy to understand but challenging to master. At its core, Angles of Death revolves around real-time combat against waves of increasingly aggressive enemies. The action unfolds from a top-down perspective, emphasizing positioning and dodging as much as offensive capability. Enemies attack in patterns that require careful observation, and later encounters introduce bosses with more complex behaviors that test reaction speed and adaptability. The challenge escalates steadily, encouraging players to refine their approach rather than relying on brute force. Combat feels deliberate and demanding, rewarding those who learn enemy movement angles and exploit brief windows of vulnerability. Progression is shaped by a flexible upgrade system. As players advance through encounters, they unlock new abilities and enhancements that significantly influence playstyle. Some upgrades improve damage output, while others bolster survivability or add new attack mechanics. This layered customization allows for experimentation, as each run can evolve differently depending on the choices made. The roguelike elements reinforce replayability, ensuring that no two sessions feel entirely identical. While the core mechanics remain consistent, build diversity adds depth to what might otherwise be a straightforward shooter experience. Visually, Angles of Death adopts a retro-inspired pixel art aesthetic. The art style prioritizes clarity and contrast, which is essential in a game where split-second reactions determine success. Enemy silhouettes are distinct, projectiles are readable, and environmental design avoids unnecessary clutter. Though modest in technical ambition, the visual presentation is cohesive and functional, complementing the fast-paced gameplay. The soundtrack supports the action with atmospheric, tension-building tracks that maintain intensity without overwhelming the player’s focus. The game’s design philosophy leans heavily into replayability rather than narrative complexity. There is little emphasis on story exposition or character development; instead, the appeal lies in improving performance, unlocking new upgrades, and mastering increasingly difficult challenges. Achievements and leaderboard elements provide additional motivation for competitive or completion-focused players. Sessions can be relatively short, making it well-suited for quick bursts of gameplay, yet the difficulty curve encourages repeated attempts for those seeking mastery. Where Angles of Death excels is in its focused execution. It understands its scope and commits fully to delivering tight combat mechanics and responsive controls. However, its limited narrative depth and contained structure may leave players seeking expansive world-building or long-form storytelling unsatisfied. The experience is deliberately streamlined, prioritizing mechanical engagement over thematic exploration. Ultimately, Angles of Death stands as a compact but engaging indie action game that balances accessibility with challenge. Its strengths lie in responsive combat, meaningful upgrade choices, and a replayable structure that rewards persistence. While it may not offer extensive content or elaborate storytelling, it succeeds in delivering a concentrated action experience that feels polished within its intended scale. For players who appreciate top-down arena combat and roguelike progression systems, it offers a satisfying and skill-driven challenge that remains compelling across multiple sessions. Rating: 6/10
This game is pretty simple to play, but has a surprisingly large number of special attacks and weapons and various upgrade paths and after a few hours of play I think they're pretty well balanced. The dev is pretty responsive to feedback. Overall, I'd recommend this game, especially given the price point. I've certainly spent significantly more money and significantly worse games over the years and I'm glad I picked this one up.
Fun little game, I do wish rerolls cost cash rather than gems since you need gems for meta progression and every reroll gets progressively more expensive.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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