
One day your roommate Leaves for no reason. You’re left to face the outside world alone. But this can be both difficult and amazing when you have autism. This game recreates how some people with autism perceive the world. All forms of sound, graphics and interactions are intentional.
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About
“We are all human” – You...
Note – This is a personal game, created from my own personal experiences of living with Asperger Syndrome. I was 16 when I started making An Aspie Life and as of now, I’m 17 years old and about to start University. Everyone with autism is a little different. I did not create the game to be offensive in anyway, only trying to explain what it is like to live with, from my point of view.
(WARNING: This game has imagery that potentially can trigger seizures for players with photosensitive epilepsy)
About
One day your roommate Leaves for no reason. You’re left to face the outside world alone, but this can be both difficult and amazing when you have autism. Just because you have it, doesn’t mean you can’t enjoy life. Some things can be harder to do, but you can do some incredible things as well. It just makes even the mundane parts of life, can be an experience.
"An Aspie Life" is an experimental adventure game that deals with the topic of Asperger's Syndrome. The game is centered around having to live with autism. The player's actions in the game will have to adapt to how an autistic person sees the world. As every element of this game recreates how some people with autism perceive the world, therefore all forms of sound, graphics, and interactions are intentional.
"Video games can be entertaining and educational. When these two qualities are combined, the player not only enjoys being informed, they are also more likely to remember the key themes of the game. ‘An Aspie Life’ is a video game that explores autism through the life experiences of the central character and playing a video game can be more enjoyable and informative than reading literature and watching documentaries" - Tony Attwood
How it represents parts of Asperger's Syndrome.
There’s a lot going on in An Aspie life that is meant to make players feel like they are on the spectrum. It’s a little easier in a list:
All characters in An Aspie Life are black outlines. By doing this, players can’t read body language. Just like someone with autism.
Some characters that the main character knows well, are not black outlines and have some detail. But they are still darkened. This represents how some with autism can learn someone’s body language if they have known them for a long time.
In the game, every environmental sound gets represented on the sound sensitivity meter. The player must keep this under control, so the main character does not become overwhelmed. This represents Sound sensitivity in autism.
In conversations, the player again can’t read body language, as they are all black outlines. But they must try and figure out how to respond with a limited vocabulary. This represents the difficulty Aspies have in putting thoughts into sentences that people can understand.
Also in conversations, the player’s feeling meters of stress, happiness, courage, and uneasiness will affect how a conversation plays out. For example, not much courage means you can’t look at the other person.
To regenerate the feeling meter, players must go into quiet places or do things that the main character enjoys. That being, playing video games.
The game’s art style of blue and purple, represent not just the 80/90s feel of the game but also social isolation. Some items in the game that hold great importance to the main character are not in blue/purple but are in full color, because of how important they are.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A+
Wait, is THAT ME?!!?
[h1] [/h1]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Went through this game to better understand my friend with Asperger’s. Everything described in this game is very subjective and depends on the certain person and it's past path. But, in general, there are a lot of similarities that this game perfectly highlights. Complete this game at least once, if you would like to better understand your friends ; )
The controls are one of the worst setups Ive seen in a game
I don't believe that the whole humanity will automatically become better after playing this game... but I believe that it can make a lot of people change their ways. One can just hope.
best game ever
I was interested in trying this game because I am Autistic, but I found the experience to be quite far from my own.... indeed it is true that if you have met one Autistic, you have met one Autistic- we are all different. That said, I feel that a good game of this type would be one that draws you in, and gets you to identify with the main character. Thus, although this is (One) Aspie's Life, it should be a portal that both neurotypicals and others on the autistic spectrum would be able to play to get an idea of what this (one) particular person's life is like. Alas, I cannot say I have any insight from my attempts playing this game. Significant problems were in fact issues that some (not all) persons on the Autistic Spectrum have difficulty with, especially sensory confusion, such as: flashing lights, visual pixilations, strobe effects (which the creator does warn for for the sake of those that would have seizures triggered by this), and literally *painful* sound effects. The controls are also very difficult to use, and the overly stylised text combined with the colour for the text and the colour/patterns of the background make the text very hard to follow. I feel compelled to give games by others on the spectrum a try. The fact that the creator went through the effort of creating the game, and sharing what is evidently a very personal experience for them, is something I applaud. But in rating the game on its own merits, I find little to warrant a thumbs up. It is times like this I wish that Steam had way to give a neutral vote, instead of only a thumbs up/positive, or down/negative. The creator deserves kudos for their work and attempt, and perhaps some other people will not have found issues that made the game unplayable for me, and thus gain some sort of insight to this person's life (just remember Autistic people are not all the same). Ultimately, I feel the rating must be for what the game offers on its own, not what the creator intended or the effort they put into it... so being forced to choose, with no neutral option, I must give this game a thumbs down. Hopefully the creator will be able to consider this and other negative reviews to improve on future games they may create. They obviously have ability/talent and the ability to set and meet a goal.... so I wish them well in their future endeavors, be it in game creation or something else.
"An Aspie Life" is not primarily intended to be a game, this is instead another one of those self-aggrandizement efforts to get famous off the back of a serious health condition. That's right, this is a more-book-than-game "art" piece in the form of one of the worst made 2D side scrolling pixelcrap "Adventure" games. The subject: A hamfisted, inaccurate and unpleasant experience as the game attempts to take on the role of a health evangelist, but incorrectly portrays the challenges faced by sufferers of the condition. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. But all of that aside, we're here for games and this needs to be judged as a game and not as the hamfisted, insulting mistreatment of a genuine condition that the developer is pushing this as. And as a game, it's awful... a clunky, buggy mess that doesn't even get the basics right, and I haven't even gotten to how bad the graphics are yet. It's full of typing errors, UI errors, unclear gameplay that often just doesn't work... software testing is not an optional exercise, but the game was clearly released in no state to be published. Yet it was so anyway. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. A godawfully bad blend of pixelcrap and MS-Paint at work here makes this truly stand out as one of the worst. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.