
In this free 3D adventure, explore someone's mind and discover their secrets in a surreal story about a father, son, Asian-America and more. Explore a dying father's "Memory World", and travel to familiar, supernatural spaces. By Melos, co-creator of Anodyne and Angeline Era.
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About
In this free 3D adventure, explore someone's mind and discover their secrets in a surreal story about a father, son, Asian-America and more. Explore a dying father's "Memory World", and travel to familiar, supernatural spaces. By Melos, co-creator of Anodyne and Angeline Era.
The protagonist is Yuito. 31, Japanese-American. Hedge fund analyst. One day he receives a letter from his estranged father, who is dying. It's too late for Yuito to speak to him. But, his father is on life support, so Yuito has an opportunity. He can under go a Memory World Visitation, and enter his father's Memory World - supernatural landscapes where Yuito can explore his father's experiences and secrets. It is risky, Yuito feels compelled to make the journey...
Be sure to buy the $4.99 Fan Pack, which contains the hour-long OST and an exclusive 150+ page artbook containing commentary on the art, music, story and more!

90-120+ minutes long.
Navigate surreal and ''realistic'' areas via simple 3rd-person movement and light platforming. Easy to play.
Converse with characters small and large as Yuito progresses deeper into this Memory World.
A lo-fi art direction influenced by the PSX and N64 era.
A soundtrack by Melos Han-Tani, and talented collaborators.
From Melos Han-Tani, the co-creator of Anodyne and Even the Ocean.
Additional Credits:
Logo: Alex Van Dorp
Yuito Portrait Art: Ray Chen (Linework), Marina Kittaka (Color)
In-game "navigation UI": Marina Kittaka
Box Art: Marina Kittaka
Guest OST Composers: EQUIP (#25), kynes (#18), _zebra (#21), Bryant Canelo (#16)
Russian by bikeroleg - i4v.mail@ya.ru
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Игра 'All Our Asias' это глубокий и медитативный визуальный роман, исследующий темы самоидентификации, культурного наследия и отношений в сложном контексте мультикультурного общества. Через повествование от лица молодого человека, пытающегося разобраться в своей идентичности, игра деликатно затрагивает вопросы расизма, стереотипов и необходимости самопринятия. Визуальный стиль выполнен в приятной, минималистичной манере, а атмосферный саундтрек дополняет общее ощущение погружения в историю. Вариативность диалогов и несколько концовок позволяют игроку напрямую влиять на развитие сюжета и судьбу главного героя, делая каждый опыт уникальным. Несмотря на камерный масштаб, игра поднимает важные вопросы о месте человека в современном мире и непростых отношениях с самим собой. 'All Our Asias' это не просто игра, а скорее интерактивное произведение искусства, заставляющее задуматься и переосмыслить собственное восприятие мира. Рекомендуется всем, кто интересуется темами идентичности, культуры и личностного роста.
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Languages: English, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All Our Asias — полуавтобиографическая приключенческая игра с элементами визуальной новеллы и головоломок. Игрок берёт на себя роль Юито, американца японского происхождения, который с помощью виртуальной реальности исследует воспоминания своего умирающего отца. Через общение с персонажами из прошлого отца герой пытается понять его и разобраться в вопросах азиатской идентичности, наследия и принадлежности к диаспоре. Игра выполнена в минималистичной «lo‑fi» эстетике с отсылками к графике эпохи PlayStation 1, включает саундтрек от разработчика и доступна бесплатно на Windows, Mac и Linux. Плюсы: глубокий и эмоционально насыщенный сюжет о семье, идентичности и наследии; уникальная концепция: исследование воспоминаний через виртуальную реальность (Memory World Visitation); минималистичная эстетика в стиле 32‑битной графики — создаёт особую атмосферу; личный и искренний тон повествования (игра имеет полуавтобиографические черты); саундтрек, написанный самим разработчиком, усиливает настроение; бесплатная модель распространения; короткая продолжительность (2–3 часа) — удобно пройти за один‑два сеанса; поддержка русского языка; получила почётное упоминание в категории Nuovo Award на фестивале Independent Games Festival (2019). Минусы: очень короткая — после прохождения мало стимулов возвращаться; минимализм может отпугнуть игроков, ожидающих детализированной графики и динамичного геймплея; геймплей сфокусирован на исследовании и диалогах, почти без активных действий или вызовов; некоторые темы раскрываются поверхностно из‑за ограниченного хронометража; абстрактные визуальные решения и символизм могут затруднить восприятие для части аудитории; ограниченная интерактивность: много диалогов и мало задач; специфическая стилистика и тематика могут не заинтересовать тех, кто ищет развлекательный контент без философского подтекста. Итог All Our Asias подойдёт поклонникам инди‑игр, атмосферных приключений и нарративных проектов с глубоким смыслом. Игра впечатляет личной историей, минималистичным стилем и попыткой осмыслить сложные вопросы идентичности, но из‑за краткости, упора на созерцание и отсутствия традиционного геймплея может не заинтересовать тех, кто ищет экшен, долгие погружения или визуально насыщенные миры. Хороший выбор для рефлексии о семье и культурном наследии в формате короткой, но запоминающейся истории.
Автор явно хотел раскрыть некие глубокие вопросы и проблемы, которые его беспокоят. Но по факту сюжет получился довольно скомканным. Больше привлекала линия, в который молодой парень с помощью высоких технологий будущего пытается найти воспоминания умирающего отца. Однако, эту тему так же не удалось показать в полной мере. Картинка и музыка прекрасны, как и неспешные блуждания по сюрреалистичным мирам. Не хватило всему этому великолепию хорошо прописанной истории. Но игре однозначно лайк <333
cool
Waste of time, settings are really counter-intuitive, came back after a break and found game was unsaved
Elegiac.
More or less a tech demo for what would become Melos and Marina's sequel to their first full-length game, Anodyne. That shouldn't discount what this game does itself, however. Much of the geometry is rudimentary and simple, far more minimalist compared to the alien surreality of Anodyne 2. But the story is more involved with the real world complexities of what it means to be "Asian." Melos has explored this topic in later projects of his in his music as well as in future Analgesic games such as Sephonie. The protagonist, Yuito, is a Japanese-American who is exploring the memories of his dying father to gain answers to why his father was the way he was. Now, I'm not totally sure how much I can realistically add to the conversation as a euro-american, nor is it entirely my place to say it. However, something I've noticed especially among Asian Americans is how there seems to be genuine community with one another regardless of their own cultural background, whether Japanese, Korean, Vietnamese, Filipino, Han Chinese, Khmer, Malay, Tibetan, Austronesian, etc. Perhaps its how their shared treatment as an outgroup of euro-americans, perhaps its some similar cultural traditions, perhaps its the cultural blending Asian Americans have in similar fashion to that of euro-americans in the "melting pot" of this country, so to speak. I can't say, I'm not Asian myself. Though I still have no doubts cultural chauvinism still plays a role in Asian American though, more likely from Japanese and Han Chinese people. As the game points out, being Asian American, or Asian in general, is not one monolithic experience. Asia comprises of so many cultures, peoples, histories - some underrepresented, some overrepresented. Yuito, Japanese-American, feels that sense of community as an Asian man, but, as Melos points out, what exactly does he have in common with every single other Asian man in the world? Why do we see such community in categories made for us, among people who we really don't have that much in common with? Is it because of those categories, or do we find community among those who see us as human? Sometimes we find community among others who faced the same dehumanization and discrimination we have, because of those shared experiences. In turn, perhaps that blossoms into its own unique culture, into subcultures upon subcultures of its own. I will say, much of Melos' exploration of this topic, and his development of the narrative, feels incomplete in some sense? Perhaps just as our own memories are also incomplete, much like the ones we explore in Yuito's father's mind. Really though, the game itself is quite short, but at least a decent experience. I'm a big fan of Melos and Marina's work over the years, with Anodyne 2 genuinely being one of my favorite games of all time. All Our Asias is interesting as an experimental title in the duo's ever-expanding catalogue. It feels more like a tech demo for the team's later 3D outings, but the atmospheric, dreamlike, pixelated, polygonal landscapes pull you in. I love the ps1-era graphics, though the border art and movement were giving me late 90s pc game vibes. And of course, I can't forget the wonderful soundtrack that scores the experience, composed by Melos as well as some guests this time, including Equip! It's kind of interesting that Melos has had some overlap with the vapor scene, I also noticed BarchBoi was one of the testers too. His music is incredibly serene and tranquil, while equally mysterious and sometimes unnerving. You can kind of tell that his headspace was similar to when he was composing for Anodyne 2 - some of these songs I almost thought were also in that soundtrack! Also as per usual, the game gives you the opportunity after you finish the game to explore a bit beyond the bounds of the beaten path the rest of the game took you along. Though I'm not entirely sure how much there is to really see compared to that of their paid titles - the game itself isn't very long or expansive as their other works of course! As a short, bite-sized experience, I recommend it. Just don't go in expecting this to be longer than 2-3 hours, if that. The narrative could've been a bit more fleshed out perhaps, but the game still provides a meditative experience over identity, culture, and life in the face of death. The music and art are, as they usually are, great, and I'm now tempted to purchase the fan pack for myself!
This is a strange game. It's a walking sim, which I don't mind, but the story is a bit confusing. That might have been intentional, I'm not sure. However, I absolutely loved the whole vibe, with sometimes dreamy sometimes trippy 90s visuals and a great, vaporwave/dreampunk-inspired soundtrack. I couldn't relate much to the story but I liked the themes of race and empathy. It made me think, which I always enjoy from a game.
It was alright. The sluggish movement made it take a bit longer than it really needed to.
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