
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 62% | approximately $6.1M |
| PlayStation | $49.99 | — | — |
| Epic | $49.99 | 86% | #37 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.33 on Steam · China (−49%). Compare 31 prices in 15 markets →
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Game causes cpu to rise to max temp slowly over time and then crash. cant even play
2026 год, игра за 5500 и опять P2P система... Жадность разработчиков не знает границ, вы потратили 40 минут на смиссию??? Ну извините в самом конце хост ливанул и у вас просралось по сути всё потраченное время. Почти все болячки сетевых проблем перекочевали из первой части, кроме просраных карточек, хоть тут поправили. Краткий вердикт, игру просто похоронили на старте своей ценой, P2P системой, всратым кроссплеем.
Get in on sale. No more than 34.99, or ideally 29.99 imo.
I don't see what people have been ranting about. The game's genuinely fun, with how varied the different xenos are, along with the synths trying to protect their research. The variety of weapons, classes, and perks just makes playing a blast.
I should preface this review by saying that I'm a long-standing fan of the Alien franchise, and have loved the IP for a very long time. That being said, this game iterates on the first one in many ways, that make for very compelling gameplay. I understand that many people have encountered bugs, but rest assured - that hasn't been my experience. Fortune is a factor in this, I believe - some people are unluckily running into AI glitches, broken doors, and such. I haven't had any of those issues. However, the issues I did run into were problematic - but easily circumvented. That said, in a finished, released, supposedly 'polished' game, these things shouldn't happen. I'll begin with the positives, *As a Standalone Title* Pros: > Character customisation, while simple, isn't terrible. I feel like my Marine looked very cool, and I enjoyed unlocking a lot of new visual options. > The new weapon mechanics are fun, compelling, and rewarding to pay attention to. Weapons have split stats between damage, and stopping power. Damage does exactly what it says on the tin, reducing enemy hit-points iteratively with each attack. Stopping power however is where things become much more intriguing. This stat, common across all weapons, causes the enemies to flinch, lose their footing, get knocked down, etc. - It can be very impactful, and lends the weapons a real feel of 'mass' in their use. > Visual Spectacle was fantastic. The set-pieces are clean (Not literally!), well-crafted, and look great. The classic aliens retro-scifi is very much a feature here, with the old-school white-grey/cream plastics, the heavy duty build quality, and the fantastically stylistic text-only / character-based displays. The aliens look great as ever, with more visual distinction being introduced for various enemy types (Pay close attention to the front portion of the 'Drone's' head!). > The game's weapons have new features, as compared to the first game - there is now a secondary fire functionality, allowing for certain iconic weapons to have their particular iconic features...! (I'll let you figure it out in-game, because it really is a delight, and if you're an Aliens fan it'll have you whooping and hollering like I was! :D) > Replayability seems pretty high - while the dialogue on the ship itself seems a little forced or stiff at times, (Some characters are WAY better acted / written than others!), the dialogue and actual gameplay in the missions is really solid, making for a fun if not especially complicated narrative. The story-beats are predictable, but still quite enjoyable, and the encounters in the game do show adequate variety to make things interesting after the first run-through. I think that's enough for the pro's for now, I'll perhaps come back to it if anything else really jumps out at me. Now for the con's. Cons: > The new mechanics are especially fun and interesting, but some of them feel perhaps a little underused and punishing. Stamina for one is a big sticking point for me and my fireteam - we all agree that while the melee is exceptionally useful, and perhaps could be abused - the dodging mechanic is where the real problem is. The fact that both of the 'damage mitigation' options rely on the same pool of stamina is harsh and unforgiving. It's not gamebreaking, but it almost feels like it's built on the idea of creating frustration. It might have been better to not limit dodging (Since you can't fire on the enemy while dodging, and they can still hurt you with certain attacks!), while keeping melee as it is. > Lack of optimisation rears its ugly heads in this one as it has with many other recent games. I'm running a very powerful system with no lack of memory, CPU clock rates, and a 4090 GPU (Of infamous reputation, but genuinely a very good unit!), and yet still the cut-scenes / animations did not perform even remotely smoothly. This game is installed on a very fast SSD, and yet the animations between scenes or levels tripped and stuttered horribly. On certain missions, there were 'ghost hiccups' or moments where the game appeared to stutter in a significant way. > Freezes - During certain missions, and at certain times, the game would appear to entirely freeze for multiple seconds (Sometimes as many as 8 - 12!!), which gave me and my entire fireteam the impression the game was about to crash entirely and drop the mission. Not a great thing to have happening on a recently-released title that was shadow-dropped to steam with no beta phase, no obvious testing, and no news! > Reconnect To Fireteam. This one was a real bugbear among me and my team - We would perhaps be a little bit more willing to forgive and forget with some of these problems if not for the completely broken, non-functional 'reconnect to fireteam' functionality that is *supposedly* within the game. Not one, single, measley time did this feature work. Every time the game crashed or a host had a problem, it was back to the endeavor to regroup, because the reconnect function *instantly* failed every single time. > Difficulty Scaling on higher difficulties. The game gives you the option to start on intense or extreme, and while for certain things the claims of the developer about 'bullet sponges' are to some extent true - for many others, it is clearly and flagrantly false. The runners aren't what you'd call 'tanky' on the higher difficulties, but they definitely take more than their fair share of hits. Including to the weak spots. The marksman rifle was failing to kill runners with a single headshot (Which is kind of the weapons whole thing, no?), and the pulse rifles had to deliver multiple impacts to this very wriggly hitbox to put them down. Perhaps it would have been better to keep them at 'standard' difficulty levels of durability, while drastically increasing their numbers instead. It's understandable at least for the elites and specials to eat more rounds on the higher difficulties, though. All in all, this game represents another unambitious but still ENTIRELY ENJOYABLE experience in the aliens franchise - and while many might pan the game for being so unambitious, I feel like after the years of 'ambitious but TERRIBLE' releases the franchise had, these kinds of game are really quite good and fun. You can enjoy the storyline, as there's something there. Or you can turn off your brain and go splat bugs - that's fun too. With a new, full - if short - campaign, new enemies, new weapons, new mechanics, and newer visuals, as well as revisited 4-player balance, interesting environments, and corporate-boogly-woogliness, Aliens Fireteam Elite 2 delivers more of what the first one did, with enough iteration to justify its existence as a separate title. It's a fun game, and for aliens fans I can really recommend. To a casual gamer, I'd say wait for a sale or go into this game with your eyes open - it's got some issues, which may or may not be fixed in time - but it's a good one to enjoy some 'THEY'RE COMING OUTT'A THE DAMN WALLS!' pulse-pounding brrrrt'ing. I give it a solid but not perfect 7 out of 10 pharyngeal jaws. >
Провёл в игре больше 10 часов, купил впервые минуты релиза и вот что я думаю в целом о игре, играя в соло в неё: 1. Она дорогая, со многими обзорами на тему цены игры, я соглашусь, сильно дорого для такой игры, её максимум был бы в 35-40 баксов, но не 50. 2. Сюжет в начале по структуре напоминает первую часть, но дальше, уже после первой компании, он развивается в более интересное направление, что радует. Так же сам сюжет теперь поддаётся не только в диалогах во время миссии и разговорами с нпс на Эндеворе, но и катсценами, что облегчает задачу следить за сюжетом. Сам сюжет для меня в сравнении с первой игрой на 6/10, не рыбо и не мясо, просто норм, типичная история в этой вселенной(почти). Радует тот факт, что разработчики не бояться расширять вселенную. Новые типы врагов от роботов, новых патогенов, и дополнительных каст в улье ксеноморфов как Варден и Сирена, очень радуют глаз, что идёт ей в плюс. 3. Система прокачки. В целом игра стала глубже первой части, доп. Слоты для перков, перки для оружий, ассортимент оружий стал больше, кастомизация так же стала более гибкой. 4. Но есть на что и поругаться хочется на разработчиков, сильно много перестрелок с синтетиками В-Ю, сильно раздражает, так как долго убивать их приходиться, что патронов не остаётся в обеих слотах оружия, и приходится брать уже пекаль и мочить как только сможешь. 5. Сами компании и миссии очень красивые, в отличие от первой игры, где в основном мы сражались на станции Катанга, во второй части чувствуется что она более масштабна в плане того что мы находимся уже на самой колонии сторс бун. На этом вроде всё, хотел бы добавить, что лучше подождите когда игра будет на первых скидках, вот тогда её можно взять. Длс сейчас не зачем брать, так как они херовые, нормальных пушек не завезли туда, а скины полное дерьмо, спокойно можете брать стандартное издание. Насчёт таймлайна, где игра находится(я такое делаю по всем играм этой вселенной в обзорах) Игра находиться в 2207 году(после чужой³) за два года до событий игры AvP: 2010 у которой события были в 2209 году. В целом игра хорошая, просто не за такой ценник её продают вот и минус
sex
Much better than fireteam elite 1, it has some rough edges but nothing thats a huge dealbreaker for me. That being said probably wait for a sale the full price is a little steep
スマートガン、パルスライフルの音がAFE1のように愛を感じない音で、ショットガンも爽快感なし、マップは楽しいのに色々台無し、返品しました。改善することがあれば戻りますがどうかな。期待してます。
Hey, hot shot. I like your game, hot shot. But I do think there's some problem with it, hot shot. Notably, hot shot, the fact that you see, hot shot, there's no way to skip the cut scenes you've made, hot shot. These cutscenes not only at about 20fps, but also just add annoyance after you've done the same mission 10 times. So, hot shot, I'd definitely add that. Apart from that, hot shot. Can we stop getting called 'hot shot' every 2 seconds? Otherwise good game so far. Thanks, Hot shot.