
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 62% | approximately $6.1M |
| PlayStation | $49.99 | — | — |
| Epic | $49.99 | 86% | #37 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.33 on Steam · China (−49%). Compare 31 prices in 15 markets →
Reviews
Themes across 1702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Решил купить эту игру, являясь фанатом чужих. Играл в первую часть: вообще не взлетело. Скорее всего не понравился геймплей, а сюжет подавался через неинтересное взаимодействие с бесчувственными нпс. Подумал сейчас будет лучше. Но нет. Помимо этого отсутствие русского языка, сюжет максимально похож на первую часть (начинали на кораблях; середина где то на земле; концовка снова в космическом корабле), периодические вылеты тиммейтов (а играть с нпс не особо то и хочется). Сыграл и прошёл за 1 вечер - желания возвращаться больше нет как такового
Like the first one but better simple as that. As for the review bombing seems to be a bunch of negative jackasses, its not everything I have ever wanted in a game ever so I hate it types. Also people who don't understand the pricing you don't HAVE to buy the DLC the base game does not require it so saying its $70 is a bald face lie just FYI.
一团糟,就算价格下来的也不推荐,感觉和第一部没什么区别。。。很无聊的游戏!
I should preface this review by saying that I'm a long-standing fan of the Alien franchise, and have loved the IP for a very long time. That being said, this game iterates on the first one in many ways, that make for very compelling gameplay. I understand that many people have encountered bugs, but rest assured - that hasn't been my experience. Fortune is a factor in this, I believe - some people are unluckily running into AI glitches, broken doors, and such. I haven't had any of those issues. However, the issues I did run into were problematic - but easily circumvented. That said, in a finished, released, supposedly 'polished' game, these things shouldn't happen. I'll begin with the positives, *As a Standalone Title* Pros: > Character customisation, while simple, isn't terrible. I feel like my Marine looked very cool, and I enjoyed unlocking a lot of new visual options. > The new weapon mechanics are fun, compelling, and rewarding to pay attention to. Weapons have split stats between damage, and stopping power. Damage does exactly what it says on the tin, reducing enemy hit-points iteratively with each attack. Stopping power however is where things become much more intriguing. This stat, common across all weapons, causes the enemies to flinch, lose their footing, get knocked down, etc. - It can be very impactful, and lends the weapons a real feel of 'mass' in their use. > Visual Spectacle was fantastic. The set-pieces are clean (Not literally!), well-crafted, and look great. The classic aliens retro-scifi is very much a feature here, with the old-school white-grey/cream plastics, the heavy duty build quality, and the fantastically stylistic text-only / character-based displays. The aliens look great as ever, with more visual distinction being introduced for various enemy types (Pay close attention to the front portion of the 'Drone's' head!). > The game's weapons have new features, as compared to the first game - there is now a secondary fire functionality, allowing for certain iconic weapons to have their particular iconic features...! (I'll let you figure it out in-game, because it really is a delight, and if you're an Aliens fan it'll have you whooping and hollering like I was! :D) > Replayability seems pretty high - while the dialogue on the ship itself seems a little forced or stiff at times, (Some characters are WAY better acted / written than others!), the dialogue and actual gameplay in the missions is really solid, making for a fun if not especially complicated narrative. The story-beats are predictable, but still quite enjoyable, and the encounters in the game do show adequate variety to make things interesting after the first run-through. I think that's enough for the pro's for now, I'll perhaps come back to it if anything else really jumps out at me. Now for the con's. Cons: > The new mechanics are especially fun and interesting, but some of them feel perhaps a little underused and punishing. Stamina for one is a big sticking point for me and my fireteam - we all agree that while the melee is exceptionally useful, and perhaps could be abused - the dodging mechanic is where the real problem is. The fact that both of the 'damage mitigation' options rely on the same pool of stamina is harsh and unforgiving. It's not gamebreaking, but it almost feels like it's built on the idea of creating frustration. It might have been better to not limit dodging (Since you can't fire on the enemy while dodging, and they can still hurt you with certain attacks!), while keeping melee as it is. > Lack of optimisation rears its ugly heads in this one as it has with many other recent games. I'm running a very powerful system with no lack of memory, CPU clock rates, and a 4090 GPU (Of infamous reputation, but genuinely a very good unit!), and yet still the cut-scenes / animations did not perform even remotely smoothly. This game is installed on a very fast SSD, and yet the animations between scenes or levels tripped and stuttered horribly. On certain missions, there were 'ghost hiccups' or moments where the game appeared to stutter in a significant way. > Freezes - During certain missions, and at certain times, the game would appear to entirely freeze for multiple seconds (Sometimes as many as 8 - 12!!), which gave me and my entire fireteam the impression the game was about to crash entirely and drop the mission. Not a great thing to have happening on a recently-released title that was shadow-dropped to steam with no beta phase, no obvious testing, and no news! > Reconnect To Fireteam. This one was a real bugbear among me and my team - We would perhaps be a little bit more willing to forgive and forget with some of these problems if not for the completely broken, non-functional 'reconnect to fireteam' functionality that is *supposedly* within the game. Not one, single, measley time did this feature work. Every time the game crashed or a host had a problem, it was back to the endeavor to regroup, because the reconnect function *instantly* failed every single time. > Difficulty Scaling on higher difficulties. The game gives you the option to start on intense or extreme, and while for certain things the claims of the developer about 'bullet sponges' are to some extent true - for many others, it is clearly and flagrantly false. The runners aren't what you'd call 'tanky' on the higher difficulties, but they definitely take more than their fair share of hits. Including to the weak spots. The marksman rifle was failing to kill runners with a single headshot (Which is kind of the weapons whole thing, no?), and the pulse rifles had to deliver multiple impacts to this very wriggly hitbox to put them down. Perhaps it would have been better to keep them at 'standard' difficulty levels of durability, while drastically increasing their numbers instead. It's understandable at least for the elites and specials to eat more rounds on the higher difficulties, though. All in all, this game represents another unambitious but still ENTIRELY ENJOYABLE experience in the aliens franchise - and while many might pan the game for being so unambitious, I feel like after the years of 'ambitious but TERRIBLE' releases the franchise had, these kinds of game are really quite good and fun. You can enjoy the storyline, as there's something there. Or you can turn off your brain and go splat bugs - that's fun too. With a new, full - if short - campaign, new enemies, new weapons, new mechanics, and newer visuals, as well as revisited 4-player balance, interesting environments, and corporate-boogly-woogliness, Aliens Fireteam Elite 2 delivers more of what the first one did, with enough iteration to justify its existence as a separate title. It's a fun game, and for aliens fans I can really recommend. To a casual gamer, I'd say wait for a sale or go into this game with your eyes open - it's got some issues, which may or may not be fixed in time - but it's a good one to enjoy some 'THEY'RE COMING OUTT'A THE DAMN WALLS!' pulse-pounding brrrrt'ing. I give it a solid but not perfect 7 out of 10 pharyngeal jaws. >
The gameplay is actually really ♥♥♥♥♥♥♥ good, which makes this even more frustrating. The weapons feel great, the Xenomorphs are fun to fight, and underneath everything there's a solid Aliens game here. Unfortunately, apparently I didn't enlist in the Colonial Marines. I accidentally joined an emotional-support group that happens to carry pulse rifles. Every five minutes I'm being briefed by another female marine character who feels like she was recruited by the marine Corp DEI program. I'm waiting for my next mission objective to be “Destroy the Xenomorph hive, then report to HR for your mandatory wellbeing check-in.” And then there's calling a clearly female commander “sir.” Come on. Nothing screams gritty futuristic military immersion quite like LGBTQ activism. “Sir, Xenomorphs have breached the perimeter!” “Excellent. Before engaging, Marines, please use the toilet, and remember that Weyland-Yutani values diversity, inclusion and psychological safety. Remember, correct pronouns are a marines safe space" Alien never needed this crap. Ripley became one of cinema's greatest female protagonists because she was a brilliant character, not because the audience needed to be repeatedly reminded that somebody had satisfied a representation spreadsheet. Give me believable characters. Give me Marines who actually feel like Marines. Give me commanders who sound like they belong commanding soldiers into a Xenomorph-infested deathtrap. I came here to kill aliens, not attend Weyland-Yutani's annual Women in Leadership seminar.
Game causes cpu to rise to max temp slowly over time and then crash. cant even play
Macht schon Spaß, Gameplayloop vorhanden aber die Perfomance ist mies Schlecht mit Laptop und Highend Pc gleiche massive Microruckler die den Framegraphen massiv beeinflussen was richtig nervt.... Solange ich kein fix dafür gefunden habe oder das Spiel gepatch ist gibt es ne negativ Bewertung.
[b]A Decent Game Held Back by a Lack of Content[/b] The overall gameplay is decent, but it’s definitely not the best. I really like the customization options for the Marines, as well as the character and weapon-building systems. Unfortunately, the campaign is pretty boring, and I don’t really like most of the characters, especially Raptor. Horde Mode is another major disappointment. There are only three maps, which feels pretty pathetic for a game that costs over $50. When you’re paying that much for a game with only three Horde maps and a short, mediocre campaign, there really isn’t much content to justify the price. The endgame is basically just replaying the same awful campaign over and over again, except you can increase the difficulty. And honestly, I wouldn’t recommend it. On the higher difficulties, friendly fire is enabled, which I normally wouldn’t mind because it can add an extra layer of challenge. The problem is that this game has a ton of tight, closed-off areas. If you’re trying to dodge enemies, there’s often nowhere to move, meaning you can easily end up getting shot by your own teammates simply because there isn’t enough room to avoid both the enemies and their bullets. Overall, I wouldn’t recommend the game unless you’re already a big fan of the franchise or really enjoy the customization and weapon-building systems.
Hey, hot shot. I like your game, hot shot. But I do think there's some problem with it, hot shot. Notably, hot shot, the fact that you see, hot shot, there's no way to skip the cut scenes you've made, hot shot. These cutscenes not only at about 20fps, but also just add annoyance after you've done the same mission 10 times. So, hot shot, I'd definitely add that. Apart from that, hot shot. Can we stop getting called 'hot shot' every 2 seconds? Otherwise good game so far. Thanks, Hot shot.
If you're an Alien fan, this game is a must buy. Remember that it's a Double A title but comes with plenty of improvements from the first. The storyline is just as good from its predecessor, you actually get to fight the Queen this time, but note that the NPC voice acting/dialogue choices are awful. You will not miss anything by skipping the NPC dialogue at the main hub. They kind of treat you like a dumb grunt kid, even after you've wiped out 5,000 aliens and their queen. There's 15 missions total and 3 horde mode levels, each mission probably taking 20-45 minutes depending on your difficulty. Plenty of accessibility options for the HUD and FOV, and the shadows/lighting/animation quality looks much better in the sequel on their Unreal Engine 4.26 or whatever it is. This is not Unreal Engine 5, but still looks really damn good. A lot of players think the only cosmetic/gun/skill unlocks are in the in-game market. Not true. Each class has a level system, then your character has a separate level system. Each time you level one or the other, you're either getting a new gun or armor set, some other goodies. Solid progression rewards. A lot of the unlockables are hidden behind level unlocks, you can scope this out in the Collections section. No microtransactions (other than DLC). Everything is unlocked by playing and earning in-game creds. They've allowed custom armor decal assignment for your chest piece which can be fun. You can decorate it with funny/badass decal stamps that can be resized and manually placed. They also put in recoloring of your armor with different paints, can mix and match helmet/torso/pants. You need to play through until you get into the endgame. Once you start entering Intense difficulty and higher, you have to start relying on class diversification and taking each encounter much slower. This is where it gets insanely fun and definitely challenging. Customization is through the roof. Way more camos, emotes, armor sets, gun selection, attachments from the first. Class skill mods have expanded and they have introduced endgame skill mods/gun augments that allow you to finetune your preferred playstyle. The different level aesthetics are awesome and they have included the Pathogen aliens in the base game instead of requiring DLC from the first game. Sure, a bit clunky with some light bugs on launch, that'll be tidied up in the near future. This is a classic horror horde shooter and will eat hundreds of hours of playtime. Like I said, if you're an Alien fan, you'll have a blast regardless of any negative feedback you see scrolling through the reviews.