
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Most likely between $3.7M and $10.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 62% | approximately $6.1M |
| Epic | $49.99 | 86% | #37 |
| PlayStation | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.33 on Steam · China (−49%). Compare 31 prices in 15 markets →
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Ich habe den ersten Teil von Fireteam Elite wirklich gerne gespielt. Jetzt zu sehen wie der zweite Teil veröffentlicht wurde ist extrem enttäuschend für mich. Es ist nicht alles schlecht, die neuen maps sind super, alle Gespräche sind vertont, mehr Waffen und Fähigkeiten. ABER zum Beispiel die Soundkulisse ist viel schlechter. Oft fehlen einfach Geräusche, Xenomorph Prowler konnte man immer hören bevor man sie sieht und sie einen anspringen ( was viel Damage verursacht). Jetzt sind sie Stumm und es ist extrem unvorhersehbar wo sie sind. Viele der neuen Xeno arten sind extrem leise unterwegs...In einem horde shooter wo jeder Spieler laut herumballert hat man keine chance die Xenos mehr zu hören. In Teil 1 war es immer möglich Gegnertyp am Sound zu erkennen. Im ersten Teil war es auch sehr wichtig eine Todeszone zu schaffen und der Xenos nur von wenigen richtungen kommen können und man sich gegenseitig Deckung gibt. Hier im zweiten ist es fast unmöglich weil die Spawns einfach extrem random überall gesetzt sind. Sehr oft spawnen Horden einfach unvorhersehbar in allen Richtungen und dann kann der Medic nicht mal mehr Heilen. Die "Heilstation" gibt nur temporär Lebenspunkte. Wird der Radius verlassen, verliert man die Lebenspunkte mit der Zeit. Verstehe nicht wer sowas für eine gute Idee in einem Team Spiel hält. Es ist einfach schade. Habe mich wirklich auf das Spiel gefreut aber es hat im Moment so viele Probleme. Ich habe es Zurückerstattet aber ich werde es weiter verfolgen. Ich wünsche mir das Entwicklerteam arbeitet weiter an dem Spiel und verbessert es. Dann würde ich auf jeden Fall nochmal Testen.
在玩最后一关异形女王的时候警惕傻逼老外,就是用一堆加成卡刷分的人,结束的时候把别人踢掉吃不到一点加成。真他妈的一个pve游戏都有傻逼恶心人的东西。
TL;DR: It's fun, and has enough content at launch to warrant the price (unless you are a victim of lack of regional pricing). As of right now (no patches yet) the game has performance issues when transitioning between zones in a mission- probably because it doesn't load the assets until you get to the checkpoints. The cinematics are CRINGE and the voice acting is corny (it grew on me). The movement is floaty as if you were playing a first person game in a 3rd person perspective. However, it is REALLY fun. Ridiculously so. What the game does bad is glaring, but what it does right is just as obvious if you play past the first mission. The enemy variety is impressive, especially for launch. Three different factions (technically four, but robots and synths work together) that each have their own specialized units. Their AI is fun to engage with and you'll be shooting at the walls, floors, and ceilings. The weapon customization is above solid. You have a large variety of weapons, some class-restricted (at first) and some not. Each weapon has 3 attachment slots with a ton of options. When you max out a weapon you can augment it, which drastically changes how the weapon works and there are dozens of really powerful choices for that too. A really fun mechanic that makes missions repayable are the Combat Cards. They are similar to boosters in Helldivers 2 in the sense that each player can select one to bring. However, rather than small helpful bonuses (some can be that), they are instead game-changing modifiers that make the game harder, easier, or both. For example, rank 4 High Threat Environment increases how much damage players AND enemies deal by 100% for a 1.5 reward multiplier. Some add restrictions, give massive buffs/de-buffs, or even give you extra items on mission completion. But the most impressive thing is the build crafting. Holy... It is extensive to say the least. I am a little more than halfway through unlocking all the medic's perks (just finished the campaign) and the amount of builds I have tried and succeeded with is astounding. It's hard to tell just what a class is capable of doing, because each class can build to do SO many things effectively. The game has its faults, (performance will likely be addressed- movement, cinematics, and voice acting not so much), but the progression and teamplay really carry this game. It's been awhile since a game has launched and I genuinely felt like it has enough content to sink 100+ hours in without running out of things to do. And the flamethrower you get towards the end of the game... FINALLY, someone has done a flamethrower right. The movement might be floaty, but I swear I can feel the weight behind that thing when I am purging xenos.
convinced a few friends to be interested enough that one guy bought it for all of us... this game is a game you can choose to buy, but why would you? the combat is serviceable. the music is horrendous. the story is written, but not very well. (in part, thanks to a diversity consultant group) there's a dodge roll, but it's not a useful roll. Frame drops in a horde shooter when there's a horde on screen. pre established concepts and lore (including how to write strong female characters, a thing that was in the first movie) are missing. half the dev team left between this and the first game, and you can tell. for those looking for a fun, challenging alien game, wait for Alien Isolation 2, hopefully that game won't be a miscarriage of this really cool IP. 5/10, and that's honestly generous considering the 60$ cost
What the actual ♥♥♥♥. How can you make the Aliens franchise boring? It's a cookie cutter, badly implemented, characterless and grating experience. I can only imagine the management saw a cash cow and milked it. Unfortunately, they've left a shell of a game behind.
30 hrs in. 400 of AFTE1. - campaign is a pos. they couldve done SO much more even with the same engine and weapons and effects. just calling classes differently and some weapons does scrap overall. we have 150 decals and colors but no real content. AFTE1 was 9/10 campaign mode even if short. this one is a 3/10 with generosity, and they made it last longer but its the same levels chewed and spit back out the other way around. ♥♥♥♥ level design. -UI/UX is atrocious, you have do exit a buying window with 3 click just to get to your own inventory then go back and check what you wanted to buy when you couldve easily done that from the same screen. No skip cutscene option, no flashlight option which sucks because their dark corners are poorly thought out. -horde IS better but lacks finesse and flexibility after round 15. and exactly how some other people mentioned, the specialist class is just ♥♥♥♥♥♥♥♥, its meant for end game but that ♥♥♥♥♥ on all the other classes. -im not even mad about small bugs and ♥♥♥♥ that doesnt work yet or glitches out, its the begining, but the main problems are with clear design choices, template level design, filler ♥♥♥♥♥♥ content instead of relevant fight dependent mechanics and items and just crap missions. I actually returned to play AFTE1 campaign to enjoy the scenery and how the levels are built. this is just so much ♥♥♥♥♥♥♥♥. -worth 15e as a DLC , 100% not ♥♥♥♥♥♥♥ 50 as a standalone. And they'll probably make it better in the coming months, and then add another DLC 6-12 months in for another 15e or something. Not worth it.
i dont mind the game at all but, why are we calling captain Ko Sir when its clearly a she.. theres only 2 genders,
3 days after releas 7 pm on a friday, crossplay enabled and any region selected and can't get a full team on standard to do the campaign for the first time. This game feels worse then the first game in every way that matters. I bought and played every alien game, so it pains me to say this but don't buy this game.
What a solid continuation. Aliens have significantly more variety, Story is better than I was expecting (I dont even remember the 'story' of the first game) Gunplay feels solid, Build and Weapon customization options arent just 3-5% more X, its stacking buffs and timing benefits and skill specialization. There are 15 missions (1 being prologue but its a full length mission - they should release this as a demo imo!) each takes 20-30min on the "standard" difficulty, Ive not done the final one yet but even on Standard there were some harrowing moments first go through! Completely viable and enjoyable solo experience, about 80% of my missions have been solo'd once and then Ive done them also Coop w/ a friend. We have done random full groups and had zero issues. Challenge cards add some variety to stuff, they dont get consumed (I think they used to?) so you can get goofy and make special setups to maximize them as part of the build, it doesnt pick one from the pool submitted anymore, a full group will run 4 challenge cards!
Aliens: Fireteam Elite 2 is a massive mixed bag, but it goes from a frustrating 2/10 to an absolute 8/10 with one simple fix: turning the dialogue volume completely off At first, I absolutely hated this game. The character voices and constant, grating dialogue completely ruined the atmosphere and drove me crazy. It felt unplayable. Out of pure desperation, I went into the audio settings and muted the character voices. The improvement was instant and massive. Without the terrible voice acting in my ear, the actual gameplay loop shines. The gunplay is tight, the atmosphere finally feels like a tense Aliens experience, and the cooperative pacing feels incredibly rewarding. If you are struggling to enjoy this game, do yourself a favor and hit mute. It changes the entire experience for the better.