
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Most likely between $3.7M and $10.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 62% | approximately $6.1M |
| Epic | $49.99 | 86% | #44 |
| PlayStation | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR; Overall i like the game and i hope they fix this stuff so i will recommend it. But buy it when its on sale. I wonder if they will support this game much at all post launch, if they do then they might be able to justify the price tag. Here are a bunch of bugs and annoyances: 1-Cant loot unless you reload your weapon 2-Spamming interact to pick up a health kit after reloading can accidentally pick up more than 1, depriving one of your teammates of healing. 3-Major & Minor items either show up when you go to lobby or they don't. for some reason i cant bring the turret with me, and there is a limit to how many classes can each be equipped which is dumb. 4-Turret is slow at detecting and shooting targets, at least compared to the first game.(not so much a bug but needs to be fixed) 5-Type 111 Directed Particle Emitter: Damage will sometimes just stop applying. 6-Friendlies taking damage from deployables like for example, the Rumble Turrets Crowd Control from them can knock you around, preventing you and the team from reviving or interacting with things, so be careful where you place this. I feel like they should remove that entirely and just keep no friendly fire on guns. 7-If the host leaves before the reward screen loads, (Alt+f4ing, crashing, etc) you get NOTHING, zilch nadda. 8-Certain doors can close and permanently lock you or your team behind them. If that mission has a cutscene, it can be used to teleport the trapped player forward, at least it worked in a couple times i have seen it. If someone gets trapped, the run is ruined because the team will reach a door that requires all to proceed. sometimes not. 9-Some perks are not stacking correctly, For example: The Medic perk called Passive Charging, which increases your healing stations passive energy regeneration by 50%. when you equip just 1 your station regens 2 per second instead of 1. When you put the second one on, it remains at 2 per second. 10-They need to remove the cutscenes from the missions. it was fine for the first time through, but watching them every time you do a mission it gets old. Who the hell on that dev team thought it was a good idea to put the CREDITS followed by an unskippable video of the Weyland Yutani symbol set to spooky music EVERY TIME we defeat the Queen? This is a mission treadmill game and all these cutscenes do is slow things down, the matches should be quick and snappy. 11-Performance needs to be tuned overall 12-A few of the missions need a more exciting finale. i feel like you should be running to extraction in all of them, but they have a couple where you just open a room, or push a button on a console and that ends the mission. 13-They need to add the enemy type info to the lobby wait screen, so you can bring the damage type you want without having to memorize that info based solely on the name of the mission. 14-Add another difficulty above insane. add Prestige levels where each time you level you can put 0.5% - 1% into a stat. systems like this drives player engagement longer for these types of games. 15-Horde survival needs objectives to force the squad to move around, as it gets too easy to camp with the more powerful builds. In Mass Effect 3, they had things like hack the objective, gather the intel, escort the drone, and eliminate the target. Maybe something similar would benefit this game. 16-STILL NO TEXT CHAT?!
kill all aliens
No feels like a dlc
Bei mir läuft das Spiel zwar noch etwas ruckelig, aber als Feierabendballerei mit Freunden ist es super. Ausserdem fängt es mal wieder die Atmosphäre der Filme gut ein.
i enjoyed and is a fan of this francine.
I suggest wait for a sale, else get only if you're a fan of and enjoyed the 1st game. It improves on the 1st game in some areas(like mixing and matching your build through specialist class by using parts of the other kits, swapping off weapon traits you think would work well on other weapons, ai ally synth orders to GTF OUT OF MY FACE for 5 seconds so I don't rocket us, up to 4 challenge cards can be selected per mission as opposed to RNG selecting 1 between all player suggested cards). It also takes alot of steps back in other areas(NPC dialogue/lines makes most including myself wanna mute the game entirely or gouge my eyeballs out, unskippable cutscenes unless you use mods to swap them out for 1second/1frame cutscenes on nexusmods, lack of information on various things like what does more armor pen do aside from letting you hit armored things, we're fighting bugs and we're fighting BUGS like not being able to pickup unless we're fully reloaded among other BUGS, some weapons doing 0 damage depending on your loadout and attachment/augment selections, some perks and attachments not properly working, some parts of the map are actually pathable so you can fall off a cliff edge somehow somewhere, ai synth allies STILL WALKING INTO MY LINE OF FIRE EVEN THOUGH I TOLD YOU TO GTFO, ai synth orders to interact with mission objective results with "I cannot comply" despite them STANDING RIGHT NEXT TO THE ♥♥♥♥♥♥♥ CONSOLE, GAAAAAAAAAHHHHHHH) *Takes deep breath* *Continues on negatives* Most public games I'm matchmaking into are just queens fight because it's the shortest games to play(ending in roughly 2min or under depending on team's build compositions and challenge card selections focusing on deleting the queen in record time) and helps powerlevel up people's gear and such. It's also extremely boring when it's the ONLY ♥♥♥♥♥♥♥ THING people play on casual difficulties, so I have to jump into intense+, and YMMV with who joins you. Like people who yoink medicals and heal 4% health, and then proceed to yoink another medkit. Or people who run off ahead to aggro future spawns and die in front, leading the team to wipe cuz of all the ♥♥♥♥ that has spawned. Or people who stand in front of you to shoot and engage threats that you're currently dealing with and have no issues, but leave a flank open. Which you then turn around to address, and they rinse and repeat that over and over again. Meanwhile what they could have done is press 'c' to CROUCH SO I'M NOT CONSTANTLY BLUEBALLED FROM SHOOTING YOUR FACE OFF AS YOU'RE BLOCKING MY LINE OF FIRE, FFS. And let's not forget you can get stuck in matchmaking, stuck in loading screen, stuck in Idk where else that shouldn't happen(like being yeeted behind a door by alien elites, that happens to be the next mission objective that can only be opened when the entire team is standing in front of it normally, but can't now because YOU'RE STANDING BEHIND IT, WTFWHYISTHISEVENAPROBLEMDEVS?!?!?!). *Takes another deep breath* *Posts review*
Próbowaliśmy dać tej grze szansę, ale nie za te pieniądze nie chce mi się wymieniać czego tam brakuje co nie działa i co jest beznadziejne.
The game is a ton of fun. No one has done guns and mods better, the gameplay loop, the way weapon experience opens up traits a perks, and the addition of the specialist class, that allows you to use all unlocked perks, makes you want to play and max class, and everyone weapon. This leads to discovering fun builds, and combos you never imagined. If you love creating new and interesting builds this is a game for you, the options and almost infinite. There are bugs, and everyone once in a while they interrupt the fun, but it is a blast.
only the left arrow key works
Outstanding Game. The first one was good. This one is even better. Thank you to Daybreak Games for supporting Regiment. We greatly appreciate all your support you have given us.