
A young woman named Aleesha was hunted and killed accused of witchcraft. Years later she comes back to take revenge on all mankind and it's up to you to stop her.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Jogo muito bom, com uma pegada nostalgia. Lembra um pouco Rastan Saga. Vale muito a pena, principalmente pelo preço. Se curte esse tipo de jogo, vale muito a pena!
รีวิว Aleesha's Tower เกมลุยด่านแบบ Castlevania ยุคแรกๆที่เป็นแนวแอ็คชั่นล้วนๆ แต่ไม่มีบันไดในฉาก เราเล่นเป็นผู้กล้าที่ออกเดินทางไปปราบแม่มด Aleesha ผ่านสถานที่ต่างๆที่เต็มไปด้วยอันตรายมากมาย นอกจากการโจมตีทั่วไปด้วยดาบ ตัวเอกของเรายังสามารถใช้อาวุธระยะไกลในการโจมตี และใช้โล่ป้องกันการโจมตีจากศัตรูได้ แต่อาวุธระยะไกลของเราใช้ได้แบบจำกัด ต้องเก็บไฟสีฟ้าที่ดรอปจากศัตรูก่อนถึงจะใช้ได้ ศัตรูในเกมมีแพทเทิร์นการโจมตีที่ต่างกัน และไม่ได้มาเล่นๆ ดังนั้นเราจึงจะวิ่งเข้าไปฟันแบบสดๆไม่ได้ ส่วนบอสใหญ่ก็โหดพอตัว มีแพทเทิร์นการโจมตีก็จริง แต่จับทางยาก เพราะมันสุ่มท่าโจมตีไปเรื่อย ใครเล่นไม่ไหวจะกดออกจากเกม ขอบอกก่อนว่าอย่าทำ ไม่งั้นจะได้เริ่มเล่นด่านนั้นๆใหม่ตั้งแต่ต้น (1 ด่าน แยกเป็น 3 ส่วน และส่วนที่ 3 เป็นด่านบอส) จริงๆ Aleesha ก็ไม่ใช่คนที่เลวร้ายขนาดนั้นหรอก แต่คนสมัยนั้นชอบจับผู้หญิงที่สงสัยว่าเป็นแม่มดไปเผาเป็นว่าเล่น โดยไม่สนว่าเป็นคนธรรมดารึเปล่า ผู้หญิงคนนั้นก็เลยสาบานว่าจะมาแก้แค้นทุกคนที่เผาเขาทั้งเป็น จะว่าไปก็น่าสงสารอยู่นะ โดยรวมก็ถือเป็นเกมลุยด่านที่ค่อนข้างท้าทายดี ใครชอบเกมลุยด่านที่ค่อนข้างยากแบบเกมตู้ ก็ซื้อมาสุยได้ตามสบาย
"Aleesha's Tower" is a decent 2D retro action-platformer with a basic, but solid sword-and-sorcery-/fantasy-setting, where you play a brawny warrior traversing six levels and slaying their respective bosses. The pixel art and animation is okay and the sound gets the job done. The movement and combat is a little stiff, but this is intended, for it mimics the classics of the genre. Also many situations are quite challenging: there are some tight attack patterns and really nasty enemy positioning, resulting in some instant deaths which may be offputting for some, but scratches the itch of unfiltered nostalgia for others (seriously, the hit-knockback of the MC is right out of Castlevania/Ninja Gaiden, but "Aleesha's Tower" is definetly more forgiving than these two). Give it a try for around 2 hours, it is no masterpiece by any means, but solid throughout.
Jogo bacana que lembra os jogos antigos de plataforma, a dificuldade vai aumentando conforme você avança as fases. Inimigos bem variados, gostei do game.
FR : J'ai acheté ce jeu car ça me semblait être du néo-rétro convenable, style SNES/MD, et quasiment donné pour le prix... J'ai bien aimé relever le challenge, car il y en a... surtout quand un ennemi vous fait rebondir dans un trou mortel... ce qui m'énerve le plus dans un jeu vidéo... mais heureusement on a des vies infinies donc c'est cool ! Au bout de plusieurs fois on se surprend à maîtriser des endroits ou des boss qui nous semblaient trop durs. Il y a 6 stages en 2 parties chacun ( checkpoint ) + 6 boss ( avec leur checkpoint :) ). Je trouve le gameplay simple et efficace, et les graphismes jolis. Mais je trouve les musiques vraiment... spéciales. Pour pas dire moches et bâclées en fait... Les thèmes sont courts, répétitifs voire agaçants, et les notes flirtent avec la fausseté... mais en même temps tout ça participe grandement à l'ambiance glauque et oppressante du jeu ! Elles sont pour moi comme des ennemis à part entière ! ^^ Bref je ne les aime vraiment pas, mais bizarrement je pense qu'elles sont parfaites pour ce jeu... que j'aime et que je recommande, surtout aux retrogamers. :) Bravo Pixel vs Pixel ! ------------------------------------------------------- ENG : I bought this game because it seemed to be a suitable neo-retro game, SNES/Genesis style, and almost given for the price. I liked meeting the challenge, because there is a lot... Especially when an enemy makes you bounce in a deadly hole... which annoys me the most in a video game... but fortunately you get infinite lives so it's cool! After several times you are surprised to master places or bosses that seemed too hard to us before. There are 6 courses in 2 parts each (checkpoint) + 6 bosses (with their checkpoint :)). I find the gameplay simple and effective, and the pretty graphics. But I find the music really... special, not to say ugly or abotched in fact... The themes are short, repetitive or even annoying, and the notes flirt with falsity... but at the same time, all that greatly contributes to the gloomy and oppressive atmosphere of the game! They're like full enemies to me! ^^ Anyway, I really don't like them, but strangely I think they're perfect for this game... which I liked and recommend, especially to retrogamers. :) Congrats Pixel vs Pixel!
[h2]This one you probably also got this in the Pixel vs Pixel Adventure Bundle[/h2] [h3]Original Review[/h3] Whereas ORCS was an uncomplicated but fun little side scroller with a bit of strategic depth, this one fully commits to being old school... and ends up being a much worse game in the process. The game takes after Rastan Saga and you might recognize some shared elements with another game inspired by it: Volgarr the Viking. I didn't particularly like Volgarr the Viking, but I can recognize the tight level design in it which lead to most of the stages being "masterable" after finding the right strategy. None of that is here The sluggish movement and combat (one pathetically underpowered sword swing and a bunch of subweapons which you barely get any ammo to use [b]and[/b] both ammo and weapon get lost upon death) only makes each stage feel needlessly long and filled with tons of "screw you" moments. Enemies have too much health and are inconsitent in how they react to your attacks: sometimes they get properly stunlocked, other times they just throw their attack in. Some you can run past, but more often than not you end up taking damage in the process. Timings are inconsistent from run to run, so sometimes you get frustrating combinations of enemies trying to attack you. Your shield is only occasionally useful, with many attacks which are either unblockable or which arc right past it. Oh, and getting hit sends you flying back with no recovery, so enjoy free trips to death pits. The two bosses I fought were tanky as hell: the first one had laughably easy attacks. The second one was a minor threat but took forever and had a few deaths due to minor mistakes adding up throughout its padded runtime. I quit after in what I assumed was the home run of Stage 3-1 a couple of enemies stunlocked me to death. [h3]Addendum[/h3] Okay, so I stuck to it a bit more, beat the whole thing, and... it's still bad, but it gets slightly better since 3-1 does have some of the worst concentration of bad elements in the game, or at least it's the one that makes its intended way of being played the most oblique. A couple of levels have a few actual setpieces (including a rising water level that's actually rather manageable for how most of these old school levels manage themselves), but for the most part it's just going from point A to point B somewhat slowly, with most deaths being due to cheap parts (such as infinitely spawning birds throwing you into some spikes) rather than serious challenge. Bosses are a really sorry case since there's obviously a certain level of care put into designing the attacks, but the fights have no cadence nor buildup: just repeat the same few attacks over and over with most healthpools being annoyingly large.
Mais uma prova de que uma única pessoa pode fazer um jogão! E o legal é que foi feito por um brasileiro! Na minha opinião, a única coisa que não ficou muito legal foi um pequeno detalhe no level design, pois a primeira fase é a mais difícil de todas, principalmente na parte em que você pula de uma plataforma móvel pra uma corda e depois tem que pular da corda pra outra plataforma, sendo que nessa última ação vem o bicho voador que, se te encostar, você cai no buraco e morre na hora, voltando no início da fase. Essa parte me fez desistir do jogo na primeira vez em que eu joguei. Ela poderia ser mais pro final no jogo. Mas como eu estou curtindo muito ler Conan atualmente, resolvi dar outra chance a esse jogo hoje, passei essa parte e fiquei horas jogando, até terminar o game! A pixel art é linda e as batalhas contra chefes são muito bem elaboradas. Parabéns ao desenvolvedor por ter criado um jogo tão legal! Me divertiu por horas! Se tiver um segundo é compra certa!
Short, simple platformer game. Feels similar to Castlevania except you got a sword and shield. The game is also pretty linear.
Decent game that definitely feels like a call back to the Arcade days, but heck it even has DNA of a SEGA Mega Drive/Genesis or even Commodore Amiga title. Controls are tight, the pixel art graphics are very good, story is nice and simple and the music fits the mood of the stages. My main criticism though is the frustration of the egregious knock-back into instant death pits which is primarily how I died rather than my health being drained from not learning enemy patterns. If you do give this game a go, be aware of that, but was still a nice quick playthrough.
uma bosta
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