
Albert Innovation is an immersive, narrative, atmospheric semi-horror game, where you will attempt to unravel the mysteries of what was once the most brilliant technological innovation company of the olden days. Manipulate machines, run away, and put an end to this nightmare.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: French*, English*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept of Albert Innovation is so cool I just wish there was like a sequel or something. It's been four years please make like a DLC or something I'll buy it I don't even care. The eerie feeling of the abandoned factory alone made the game scary. This games got so much potential and I'm begging for at least an update or something. Please Delirium Den I'll turn into your own personal Fem Boy just PLEASE.
Average Horror Walking Simulator I might be spoiled by games like The Stanley Parable, but this game failed to meet my expectations. It's a very simple concept: you navigate an office environment while searching for your boss. But is it engaging? Not really. There is a story, and it's voice-acted in French, a language I don’t understand, so I can’t fairly judge the quality of the voice acting. However, on a technical level, the audio quality seemed noticeably low. Unfortunately, the story as presented didn’t capture my interest either. Visually, the game is well-done, with decent graphics. However, the performance leaves a lot to be desired. The game wasn’t smooth, and it seemed to be capped at a low frame rate. This was especially noticeable to me, as I usually play games at 144 FPS on my 144 Hz monitor. 5/10 - A mixed bag. I liked the concept, but the execution was underwhelming and felt very average. That said, it’s great for achievement hunters, as you can earn all the achievements in about an hour.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super mise en bouche, très très hâte de voir le produit final !
good
Reminds me of bendy and the ink machine. Has potential.
démo très prometteuse. Date de 2022, actuellement janvier 2026 et toujours pas de jeu complet, quel dommage !!!
Not bad, artstyle is great, story looks interesting. Definitely worth a try. However there are some minor issues for me: 1. It was laggy during my playthrough, which feels to me like frame refresh issue. Would be great if there is an option to limit FPS. 2. The audio for voices is loud while the SFX like door creaks are too soft, so a separated audio setting for voices and SFX/BGM would be nice.
this game is of albert einstein
pretty decent for a free demo/chapter 1 of a game. heavily inspired by BATIM and poppy playtime, but not in a way that feels obnoxious or a ripoff. the plot i feel makes a lot more sense in context of where it takes place. it may be because of my software, but the controls feel rather clunky at times. its hard to jump over certain objects without sprinting, and i dont think the game tells you you can. there is no pause button to change settings in game, which i feel this game desperately needs, even for a single chapter demo. there isnt an ability to disable motion blur which feels a bit nauseating, and its a bit hard to tell what to do next for certain puzzles. sometimes objectives blend into the background and are hard to spot as well. still, for a demo, this game is pretty good and its making me intrigued about the full game. i know that with the right feedback, software, and testing, that when the full game is out, it will be really cool!
Albert Innovation???
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.