
Explore the beatiful world of Aiyana which is a procedurally generated, open world, survival crafting game with traditional RPG mechanics such as talent trees and spells
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About
Aiyana is a beautiful yet deadly alien world. During the day the world is peaceful, except for the occasional carnivore. At night the planet comes to life and its everyone for themselves. A corruption is spreading through the world and each night it takes a hold of the plants and animals, making them deadlier than ever.
Aiyana aims to be an evolution of the voxel builder/block survival genre by giving players challenges and clear goals of progression whilst playing.

In order to survive the aggressive nightlife Aiyana features more complex fighting mechanics through its Talent Trees and magic systems. Spells can be unlocked by completing achievements and spending perk points in Talent Trees.
Here is the Rock Volley spell in action :
There are currently more than 25 spells and many of them are utilities such as being able to detect nearby ores/minerals, being able to hover in the air or simply to teleport you back home safely.
For those who are feeling more creative we have built a blueprint and structure builder system. How it works is you stake out an area of land and fill it with your structure. Once you're done you can copy and paste the structure into the world as many times as you like, provided you have enough resources.
Here is a house being built using the system:
There is also a creative mode for those just looking to build and over 800 unique blocks to build with.

To keep a long term save compelling, Aiyana uses an infinite level up system so that your character is always improving the longer you play. The foundation of this is fairly standard where using a stat will level it up. Use enough stamina and it will increase your stamina bar. Taking enough damage will eventually increase your health.
There is no cap to how much you can level up each stat, however the more you level up a stat the harder it will become to continue improving it.
This system is applied globally so that every action is affected including every spell you cast and things like your mining or chopping speed.
There is also:
A full screen map, Fishing, Enchanting, Dungeons, Farming, Cooking, Animal Taming and Archery.

Once you have upgraded your Totem to a high enough level you will unlock the Infinite Wave Survival mode where enemies will continously attack your base.
Once you end a challenge, blueprints are automatically placed over any destroyed blocks so you that your base can be automatically rebuilt.
Reaching high enough waves will unlock rewards such as perk points, new crafting, cooking and enchanting recipes.
Finally, your score will be converted into experience that can be invested into your attributes and your highscore is submitted to the Steam leaderboards.

While staying in a long term save is great, sometimes you also just want to start over and feel the struggle from the beginning again. With our anti-wiki feature each world will be different. Rather than looking up the best food to eat or which monster drops give the best potions, you will have to experiment in each save file to find the answer. A lot of these options are randomized so each new world will be different from the last.
For example, in one world eating a burger might increase your max health, in another it might improve your mining speed.
The aim with this mechanic is to make the game play less clinical and encourage you to play and experiment more with your world. Currently this system is only applied to a few mechanics but the aim is to expand upon it in the future.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Chill vibes so far! Close to a more structured minecraft with the achievement system(I was a little worried when I did not see torches instantly- yes they are there). You have stats that level up, not sure how that will go but hey I am already having fun just tottering about and building random buildings.
Fun so far. But needs a lot more work in the content area. Combat especially is... boring. But that's the focus of the next major update apparently. I recommend it personally.
Having played for a few hours of both the demo and the released beta, the game is fun and enjoyable in the current beta state, while bugs still happen, they so far haven’t been game breaking and at most just entertaining. The game features many quality-of-life features that are more common nowadays but are still great such as chest naming that is visible or in my opinion the best being tool auto-equips when breaking each block type. The ambiance of the game is very cosy, allowing for a relaxed experience when near your base, with calming music and atmosphere in the day and more exiting and spookier at night. The world itself feels alive with passive mobs around with insects in the air and fish in the water, and the enemies are unique instead of the generic zombies or slimes they are elemental and luminous creatures. The progression of the game is nice with achievements, and challenges giving experience and points allowing you to follow the perk trees unlocking spells or quality of life tools, whereas experience goes into attributes increasing your generic stats like health or mining speed which also progress the more you use them as well (for example I run and jump in games like this so my jumping stat increased a lot quicker than others). This all together creates a relaxing gameplay loop that if you go out into the world becomes more challenging, giving a nice vibe of completing your objectives at your base then going back out into the open world to keep exploring, rinse and repeat, going further and exploring more as you progress. All together I would recommend the game, even in the current beta state, allowing for quest like progression and a relaxing time playing.
It’s really nice and you can tell a lot of time and love went into this game ESPECIALLY WITH A SOLO DEV making a 3d game and not just a 2d game even though 2d games are still sooo much work to. I wish more people played. The dev doesn’t claim to have a perfect game and tell you it will have bugs but it’s early access so there’s no issue with that. The game is fun, it’s made with love, what more do you want?! lol
Aiyana is a kind of Minecraft like game, but only because of the voxel world. Everything else is different. The graphics are 10 times better. There is a great extensive skills area and a perk system. There are many biomes and different animals which make the world come to live. Here you don't have the hopeless deterioration of tools, so you need to craft the same pick axe, shovel, sword anew because the durability ran out. I hate that from Minecraft and similar games. Also there are is great magic system with fireballs, or you can use bow and arrow. There is building and farming and keeping animals. There is a lot to do. Because the game is so extensive, there naturally also are bugs, but this is Early Access and the developer is very responsive. The game quickly becomes addictive to play and I recommend it to anyone.
After the learning curve quite fun. I extremely appreciate the-more-you-do-the-better-your-skill leveling (and having the choice to up the levels in other ways). It is sometimes a bit laggy now that I've explored ~2000 blocks in every direction (Author explains known water loading condition) and perhaps my biggest gripe is entities sometimes glitching through solid locks as they move or are pushed by other entities.
Game is currently having some "save game won't load" issues, but they're being worked on. Please stand by...
84 hours in, having tons of fun! During those 84 hours i spent some time sending in bug reports and feedback, and to my surprise the dev responded personally to help out with any issues i ran into. The game is in a good state at this point for Early Access. Completely playable but for example you may run in to the odd ghostly cow, you see it but it is not really there. Over the past week alone i know the dev has been fixing a bunch of bugs and he's always working on the game. So if you pick this up (which you should do when it is on sale for sure), please report any findings as this game truly deserves it to keep going and become even better. The world is pretty, the music lovely. Talent system lets you decide what you want to improve first. Your choice, play as you want. So you want to farm, mine, craft or build your own ranch where you breed animals? Fight melee or cast spells? By doing things you get better at them, which is a fun and logical way to improve skills. I find the way you get better at things is at a good rate, not too easy not too grindy. The game could use some more content, but the dev wants a solid base before expanding it, which imo is how it should be, and i am more then happy to wait for that. Seeing as how the dev listens to the players there is your shot of having a say in what you think a game should have. Looking forward to see where this game goes, and i know i'll be here for the ride :) Update on my review since some time has passed. 365 hours in now and still loving it. I am very impressed with the developers dedication to Aiyana, and to see that he still works on this every single day is amazing. Make sure to leave feedback if you decide to play. This game deserves it.
Have you ever been playing Minecraft and thought to yourself "Man I love all the freedom and stuff I can do, I just wish there was some motivation to do all of these things, and maybe a sense of progression. I also wish the game rewarded me with some measure of character growth so I could feel like my actions are contributing to my characters growth as much as my own." Well buddy you have found the right game Aiyana is a whole ass sandbox with usage based skill leveling built in (who doesn't love that) the more you do an action the easier it becomes. Want to dig faster? Build up digging experience, want to mine faster? Grab a torch, (Or cast mining light if your fancy) and get to work! want to one shot enemies with a fireball in the form of the energy blast spell? You get it. The game is still early access so there are a few bugs kicking around (I had a pretty nasty one pop up on me) but devs squashed that with a quickness once I reported it. The game is just fun, and I'm certain it'll keep getting even better.
This game has the potential to be something beautiful. Minecraft was the first (Early Access) game i ever played. I remember getting my beta key and thinking it was one of the greatest games ever. That was before the addition of redstone, enchanting, the nether, ender .. and even before the water mechanics were ironed out. Aiyana is somewhere around there.. a strong foundation of potential. There is a lot of competition among MC inspired games, so I feel there is an uphill battle with regard to expectation. Already there are amazing features that make Aiyana unique. The spells and skill tree offer a new approach to these kind of games. Your abilities and speed with tools increase with use & perks allow you to specialize in areas that emphasize your gameplay style. Before you take my recommendation to purchase this game, know that it is a single developer in Early Access. These things take time, and it could well be a decade before Aiyana rivals the predecessor which inspired it. It is possible, but will require a bit of patience and understanding. The landscape is rich and vibrant. Having the benefit of newer engines to work with, there is a unique and wonderful style to the art work which encourages immersion. The game has a wide variety of base materials the player can interact with. While advanced crafting chains may not yet be present, the foundation is there. I especially like the dual nature of Aiyana. The world appears deceptively peaceful during the day. The beauty of the environment lulls the player into thinking that there is little danger to the world. At night the ethereal entities emerge to stalk the player. There is a craftable monument that prevents enemies from spawning. Like enshrouded and other such games, this allows the player to have a safety zone for base building without having to complicate the relaxing construction elements. There is plenty to keep a new player engaged, with the foundation already in place it is perfectly possible to spend untold hours exploring / building. But the game is in a VERY early state. Purchase Aiyana not only to experience the bueaty of the world while experiencing familiar mechanics and gameplay, but to be part of what it will become. This developer is very engaged with the community in general and responds to feedback. This is (IMO) one of the most promising aspects of this game, if early access does well enough to help fund the hours need to add content features, bug fixes and QOL tweaks.. this can be one of the greatest MC clones in recent years. It is set up to be something amazing, only time and player support will tell if it makes it or not.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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