
Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
Most likely between $14.7M and $41.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 81% | approximately $24.4M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $49.99 | 88% | — |
| GOG | $49.99 | 82% | — |
| Epic | $49.99 | 93% |
Cheapest copy: ≈ $2.89 on Xbox · Türkiye (−88%). Compare 46 prices in 15 markets →
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Cool game, many magic, so wow.
I have been a fan of this series for a long time im not going to wright a wall of text for this game but if you like civilization this is like that but also a dnd campaign you recruit hero's in various ways by them imprison them ressurect them or reanimate them as a zombie and you can manually fight in turnbased xcom style combat instead of a tech tree its a magic system with like 70 tomes with spells that get super crazy this game has something like 10 million combinations for factions and civics combined with rng worlds there are story realms if you prefer but i like rng pretty much this is a game that you can play forever if this games too high in price atm i highly reccomend the 2nd game with its charming sprites i bought it a long time ago for like 2 bucks
Sehr viel Optik, jedoch wenig Inhalt. Hinter all den blumigen Worten stecken nur Werte, die offensichtlich rauf und runter gehen. Die deutsche Übersetzung ist zudem ein Graus.
tried fix after fix after fix, still cant get past the launch screens. My 20 minutes has been a series of 30 second launches before crashing again
Fairly new to this don't have 100hrs in this but here are my observations Really fun 4X / Turn based game. Only have the base game as of now but even with that the customization and different playstyles already amaze me. Game is very combat focused and on harder difficulties actually puts up a challenge. Lovely art, world & UX design too. Recommend. This is just a reminder that you don't need the DLC's initally to get started at all
比文明6有意思多了。
The game is good, but it has a launcher in the year 2026 of our Lord. Inexcusable.
Одна из лучший стратегий этого жанра!!!
Я наиграл с братом около 900 часов и планирую наиграть ещё столько же. Стало скучно, поставил моды на юнитов, классы и спавн логов, выкрутил сложность на максимум и кайфую от превозмогания, пробуя новые тактики. Игра залипательная, мне прям зашла
NOTE: If you are planning to ONLY play this game SOLO, then consider this to be a POSITIVE review! Almost all of the major issues have to do with multiplayer! I love this game. I've bought every last bit of DLC, even the wholly-cosmetic ones, and I've played it for a truly unreasonable amount of hours. Unfortunately, the stability of multiplayer play has significantly declined over the past two years. Every new DLC impacts the stability negatively, and no progress on fixing old bugs is being made. The major issues that you are now guaranteed to encounter are as follows: "Out of Sync" - regardless of if you play with Classic or Simultaneous turns, every single multiplayer game will start having out of sync errors at the beginning of every single new round by about turn 30. These are relatively benign, if annoying, just kicking you out of doing anything while it re-syncs. "Lost Progress" - Later on, as the Out of Sync errors get worse, players begin to lose progress, with infestations that were destroyed re-appearing, conquered cities switching back to before they were taken, units missing multiple turns of movement, and so on. There seems to be no good way to predict or prevent this. "Hidden Waiting for Player Decision" - Very frequently in lategame multiplayer games, the entire game will be frozen, with nobody able to do anything, due to the game waiting for a player decision. Crucially, this bug [b]does not inform the player who has to make the decision[/b] of this, and they will simply also be stuck. The only way to fix it is for the person who has to make the decision to leave the game and re-join, which then causes an Out of Sync error, and then (hopefully) allows them to see the decision that they have to make. "Opponents are Moving Forever" - Commonly in lategame multiplayer games, during the "Opponents are Moving" phase, there will eventually come a turn where the AIs simply never finish their turn. We've tested with waiting days, having only the host join, having everyone disconnect, and other things, but the only way to fix it is to revert the turn entirely, play through it again, make different choices, and hope that it doesn't happen again. Sometimes, there's no escaping it, and the save is doomed. "Loading Crash" - This issue, once rare, is now present on almost every single multiplayer game I am in. It's extremely simple - once you load into the multiplayer game, Age of Wonders 4 crashes. This happens for every player. There is no resolution but to revert the game. Even then, I have had three separate games in the past week where this did not solve the issue, and the entire game had to be abandoned. This issue is becoming increasingly prevalent, and I have yet to have a single multiplayer game reach turn 80 since the new DLC before it becomes permanently unplayable. While this game is a joy in solo, the real fun is in multiplayer - or at least, it used to be. Until Paradox puts in the effort to resolve the increasingly-severe multiplayer stability bugs, I do not reccomend this game to anyone who wants to play with other players.