
Play as mythological Gods and smite your enemies in this award-winning, mythological Real-Time Strategy classic given new life. Wage war across timeless campaigns, fierce skirmishes, and god-powered multiplayer modes.
Most likely between $11.3M and $32M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $18.8M |
| PlayStation | $49.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.09 on Steam · China (−56%). Compare 15 prices in 14 markets →
Reviews
Themes across 1116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是1700小时的《帝国时代4》玩家,现已通关除玛雅文明外所有“疯狂”难度战役,并拿到了众神竞技场的所有奖励。基于这些经历,我不推荐《帝国时代4》玩家尝试《神话时代》。 我可以容忍其战斗UI简陋(墙体、炮塔升级后UI图标未变),不讲究的细节设置(兵种没有步行与跑步的姿态区分,骑兵和步兵编为同一队时会出现诡异的“子弹时间”),AI味十足的主神贴图,杂乱的界面,以及未完全覆盖且糟糕的汉化。 但我无法容忍它在手感方面的严重缺陷: Shift连续操作失灵:普通单位有概率直接丢失第一个目标,转而攻击第二个;英雄与神话单位则直接不听指挥,释放技能后便会结束当前指令,这有时导致英雄无法清理残血单位。甚至有的单位(如日本战役中的恭子,在取消自动施法状态下),点击第一个目标后便会忽视后续所有指令,转而攻击就近单位。 莫名其妙的子弹丢失:法老之子有时会因地形原因导致射击失败,但攻击姿态却保持不变,结果一直在原地表演“街头魔术”。 抽象的寻路与锁敌机制:单位在移动前会有轻微的转向,若正前方空间不足就会直接卡住;村民在浆果丛被推一下,就开始像应激一样不停蹲起;海坊主撞上旗杆后便赖着不走。整个编队的运动也是联动的,结果导致浩浩荡荡的大军因为海坊主与旗杆“闹脾气”而寸步难行。 兵种碰撞判定异常:兵种在战斗时被完全判定为实体(而非仅影响碰撞)。如果窄口被两边战斗的兵堵住,后方的兵会判定此路不通而直接绕路,导致打着打着,兵就开始与玩家“抢控制权”——前线有兵时,兵线会自动后退寻找其他路径;而前线一旦溃败,它们又不顾死活地往前冲。此外,如果编队中出现了最大体积单位且无法通过窄口,即便没有其他出路,系统也会直接判定此路不通。 鼠标UI的反馈失效:鼠标悬停在树木上时,UI会转换为斧头,但此时点击右键,农民并不会去采集木头,而是在树下纳凉;采集矿物、食物乃至英雄拿圣物时同理。 等等。 我不想再去详细描述它到底有多少缺陷。这款游戏给我的感觉,就像是大学生为了完成毕设而东拼凑出来的作品。其开发逻辑大多不是基于玩家体验,而是为了“完成”。制作组似乎仅仅是以“能否使用”作为标准来衡量游戏的合格与否。所以我在此并不推荐帝国时代四玩家转到神话时代。
unionize the video game industry
są niby jakieś usprawnienia na pewno lepsza grafika tylko że tak: czasem nasze jednostki się blokują i zamiast próbować znaleźć inną drogę to stoją.. wszystkie jednostki strzelające do poprawy aktualnie nie opłacalne jeśli wiemy że nie będziemy nimi sterować bo zatrzymują się (chyba się blokują o siebie) i chuj stoją.. przeciwnicy fake zbierają zasoby co byśmy im nie zrobili oni dalej są w stanie produkować jednostki(i to chore ilości gdzie nie ma szans na zebranie takich materiałów).. tytani usseles.. katapulty zbyt op większość jednostek bije je za 1dmg.. duży minus za brak wyboru jednostek przy zaznaczaniu mamy 2026 rok a tego typu rzeczy był w grach 2000 roku..
I loved the original Age of Mythology. I have owned this game for a while but never got around to really playing it until recently. I am now hooked on this game [again] and can't wait to experience the new civs and gods! Looking forward to hopefully even more expansions or releases in the future. If you enjoy RTS or original AoM you won't be let down by this game or the devs behind it.
Kinda garbage. Takes too long per game and it's easy to get 2 v 1 against you, which pretty much guarantees a loss. I'd give it a 4 out of 10. Great concept but poor execution.
Retold isn't perfect, or even particularly solid. I ran into a handful of bugs in only a few hours, the campaign requires an internet connection for some reason, and the DLC policy is a little questionable with Blood and Bones. Other than that, it's an incredibly faithful reimagining of an all-time strategy game, in a genre which otherwise isn't receiving anything exciting. The graphics are modernized but faithful; as a former WC3 fan I'm deeply envious.
arkadaş zorla aldırdı iğrenç bir oyun age of empires 2 kat kat daha iyi
Perfect remake ! Keeping all the essence of the old game, yet rebuilding completely to new graphics and mechanics.
Worst version of an old game. Instant refund. Just doesn´t feel like the old Mithology from 2 decades ago.
GOAT