
Age of Heroes: Conquest is a turn based RPG set in a world where an age long peace has been abruptly ended. With the death of the King Felendis, Eridun is struggling under assault from a mysterious foe. Heroes emerge from the realm but who will lead them?
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gamesense
Greed, is a %$#@%.. Although plenty of players in this game, but just for the initial excitement period, very soon you'll experience the mess where organizers did not separate the Payers & the non-Paying players, and problem was, the game-maker kept forcing you to join multi-player games (to lose against payers) in order for any non-paying players to even have the slightest of chances to obtain something decent... Waste of time..
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Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.