
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
In theory Against the Storm should be an easy recommendation - it's a well-structured rogue-like with an interesting world and systems and is backed up by a solid soundtrack and graphics. Those are all pretty big positives and shouldn't be ignored. However, your enjoyment of AtS is likely to come down to your enjoyment of the main thing it claims to be - is it a good city builder? My answer to that is: I don't actually think so. Certainly, if you were coming into this as a fan of the Impressions series or even a more modern take like Tropico or Frostpunk, AtS is absolutely not that. Instead AtS asks you to construct multiple settlements expanding across the map to a final seal map, starting afresh each time and all needing to be done within a set period of ingame years that is shared from settlement to settlement. Winning on the easiest seal challenge asks you to complete all of your settlements before the final one within 40 years. The second-easiest within 48 years. The third within 56 years, etc., etc. At the same time, you are gated from going in too much of a straight line to end objective settlement by needing to have a certain number of seal fragments before you get there, which can be obtained by completing settlements and certain optional challenges and events. Broadly, the game isn't so much about building a city as it is railroading you into building the minimum possible to just win a map as fast as you can and then repeat that multiple times in a row. You can spend the extra time building an interesting or expansive city, it's just almost never optimal and the game disincentivises you doing so. I don't feel that the rogue-like aspect actually helps that. The way you win a map is by accruing a certain number of points, which mostly come from making your population happy or completing side objectives. There are a huge number of possible variations on the buildings you can be offered to enable that objective, but there are so many that you may never see a particular one on a given map and some of the options are going to be useless (e.g. a type of farm on a map that has no farming) so after a while you're again getting railroaded into similar tactics each time if you want to win (e.g. take the first applicable service building that makes your population happy and just build towards that) and, despite that possible depth in variation, it somehow ends up feeling repetitive after a while. With all of that said, if you're looking at this as a fan of rogue-like games and that's what's interesting to you, I think there's plenty of game to run at for its price before it will start to get stale. If you like the idea of starting completely fresh with a settlement each time and having to do the same thing slightly differently over and over, there's a lot to like here. It's just not that fun if you're looking at it as the thing it's being advertised as first and foremost - a city builder.
game suram tapi kok ketagihan sim city fantasy beracun harus belajar dulu awal2 ntar klo dah bs nagih
WOW this is fun
Невероятная игруха. По виду понимал что что то оч хорошее. Но когда попробовал, то понял что уже 8 утра и я уже играю больше 10 часов. Это откровение просто. И за 25 часов я только смог закрыть одну печать. Потенцыально тут гемплея наверное на 1000 часов смело. Игра стоит своих денег на все сто!!!!!
Such a unique blend of base building and roguelike gameplay. While I was initially not pulled in, after completing 2 to 3 settlements, I was hooked. If you like creating engines and trying different strategies, this is the game for you. This is one of my favs and plan to play it a lot more in the future.
One of the greatedt games ever made and I'm not hyperbolic. I dont think I've had this much fun playing a game since the first time I got my hands on Resident Evil 4 on Gamecube, that's how much fun I've been having. Can either be a chill settlement builder, or a hardcore run against time. Though Io think the higher difficulties (prestiges 6 and above) are... A bit too hard, even with all the upgrades possible, but they're still beatable. You'll just ride the poverty line the entire time.
Good game. Novel. Carefully balanced. Challenging. The meta progression is rewarding and leads to new strategies. The choice of mission in the world map is strategic as well, not just an interlude. I like a town builder that does not give citizens unique proficiencies or life spans. This game has no unwanted micromanaging for me. You need enough housing but don't need to assign housing and don't care about proximity to housing. It's just really thoughtfully constructed.
I pretty much finished this game a couple years ago but something about this game makes me keep coming back. The amount of random variables in this game makes every run a unique experience, and the way that the resource and loyalty systems interlock makes for an incredibly absorbing time that I have a tremendous amount of difficulty tearing away from. Design elements reminds me a lot of Warcraft III, which I love. The devs were incredibly attentive to community input during the early release (and still are), which I feel like is something of a rarity.
It's a half decent game, ruined by one problem: The devs think they're making a mobile/social game. This game is not a traditional well designed campaign so the freedom to act is its selling point, yet the random building card drop ruined all that.
70分