
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Une addiction terrifiante
🎮 Genre: Open world Adventure • Graphics: ▰▰▱▱ • Gameplay: ▰▰▱▱ • Replayability: ▰▰▰▱ 📝 Okay, it's cool, but it sucks that the abilities at each level are random.
perfection
111
顶级
I like how it's about making bite sized cities repeatedly, good for when I'm not in the mood to play a city builder where you focus on one complicated city. I also like the art
yes
addictive game and each play cycle is captivating. Chapeau
one of the more unique resource management games I've played! high replayability, great value, and interesting mechanics~
15 / 20 Detailed notation : *Graphics (graphic design / graphics technical quality) : 2/3 Good designs, nice environnemental graphics. Nothing extremely original but pleasant overall. *Sound (music / sound design) : 2/3 Nice music (can get a bit repetitive over several runs but it's rather discreet too), sounds effects are good and functional. *Functionality (menus / UI) : 2/3 The Ui and menus are very intricate, however there's enough tutorials and help sections to get it sorted out rather smoothly. *Story (ambience / narration / engagement / ending) : 1/3 Not much of a real scenario (although I've yet to reach the final NG+ level), but the lore is nice. *Short-term gameplay (originality / smoothness / difficulty balance) : 2.5/3 A very nice take on the bcity building genre, with very specific game mechanics. *Long-term gameplay (engagement / progression / gameplay diversity / collections / secrets) : 2,5/3 Tons of progression, whether through perks or better understanding / learning of game mechanics. Runs can be quite different from eachother so good replayability. *Personal enjoyment (from -2 to +2) : + 2 I'm 137h in please send help