
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
It's a good town management game. Unfortunately It's too repetitive, and progress is too slow. I've gotten deep into the game twice now, and both times I ran into the same problem: I got bored with the repetitiveness and annoyed by the RNG before I even unlocked all of the buildings. The progress is very slow. I have to imagine it takes well over 100 hours just to unlock everything. On the lower difficulties, there's no challenge, You can use the same basic strategies and win easily, but progress is an absolute crawl so it's pointless to stay at the lower difficulties. On the higher difficulties, you're often walking a razors edge and the RNG of the game starts to feel bad. You have to plan around the resources available to you, but then you also have to draw the right buildings from the deck to utilize them. There are of course mechanics to help like rerolls. Sometimes you will have a perfect setup for a particular building and you can't use it. With these drafting games, they pivot at some point in the difficulty curve from you deciding what you want to do to the game deciding what you have to do. At that point, your job becomes understanding the underlying probabilities and developing contingency plans for the future. That's also, in my opinion, when these games start to feel like jobs instead of leisure. Each run of this game needs to be a little shorter, or the rewards need to flow a little faster, to avoid the feeling of wasting the player's time with artificially padded playing time.
쉬운 난이도로 가볍게 하기는 재밌는데, 고난이도로 깊게 팔려고 하면 피로도가 너무 큰 듯..
I can't think of a game i've enjoyed more at this price point.
This is one of the best RTS-ish + Base building + Roguelike game I have ever play. - Great gameplay with endless replayability. - Roguelike element of the game where you choose your blueprint and your cornerstone will change every single runs you play. not one of them are the same at least not until you are many many hours in. (40 hours in, I have not get to that point yet) - Level Progressing can feel a bit slow initially but the gameplay is so fun you won't notice it much and the pace will pick up fast. - I have not reached the end game content yet but I will update this review as I goes. So far, I love this game!
A great combination of management and tension, definitely not a game that you'll sail through each level. I think the balance of difficulty is lovely, and the atmosphere is excellent. Definitely recommend!
一開始玩不太懂 像是沒有敵人的生存版星海或世紀帝國 但後來一局一局的玩 其實還蠻上癮的 每一局都在體驗 前期很苦 後期建設好了 又贏的太快太突然 但還是一直開啟下一把
Fun game, can sometimes get repetitive, but overall good.
Excellent game
Lovely Game every little scenario is different and with all the mechanics always an enjoyable challenge
it's good