
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $8.99 on GOG · United States (−70%). Compare 23 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
是个好游戏,但不适合我,当年key 8块,我后悔没买,后来涨起来了,今天周免试了下,玩的有点墨迹,而且资源限制,时间限制,建筑物距离限制,反正限制太多,玩起来比较累,不是我的菜。这种游戏就适合那种模拟经营、资源管理大佬玩,门槛要求比较高
OMG, what an incredible game this is. Sort of a city builder, but with a twist because of exploration of glades to find new resources. This, again, is burning away hours like it's nothing. Very much just getting started at only 7 hours in, but I know this is gonna be another one of those 500+ hours games. I\ve seen the main map, you can play a ton of different games to fill it all up. And the achievements/upgrade tree also supports this. If you like Dune 2, Command and Conquer, Starcraft, Avan Colony, you might like this game. Do note that there is no battle, just building/exploring and trying to be fast enough to complete the mission before the queen has had enough of you. Big thumbs up from me.
I wish there was a "it depends" on the recommendation. It's not that I don't recommend it necessarily, more that I wanted to add a buyer's beware I wish I had seen better explained. First on the positive. The game is amazingly well done, very polished, cute graphics and interesting mechanics. The storm aspect adds a layer of awareness that keeps getting progressively worse the longer it takes you to clear a settlement. There's definitely a lot of management involved from resources, to people, to glade discovery (which is a fantastic mechanic) to spacial awareness. In that I highly recommend it. The negatives and what I wish I had realized before buying the game: It's repetitive. You're constantly starting over a new settlement. While I usually adore starting a city with my multiple Anno games that never reach end game as a witness, there's something about the middle game for me that is a sweet spot. I think the game doesn't quite allow you to get there with the impatience mechanic. I would have minded less the constant starting over if I could actually reach a point where I could significantly cater to the needs of the population, but just as I am starting to set that up and get some of the needed recipes for it, the settlement ends. Yes you can technically continue it, but what's the point? I also dislike you can't refuse settlers, particularly since you rely on the favor to unlock buildings. Perhaps if unlocked buildings kept from one city to another, but reset with the cycle end and the more cities you built during a cycle, the slower impatience will grow, it would create a better sense of progression. As is, it's basically a "how can you optimize your start" simulator, which gets boring after a few games. Disclosure: I did not read the full tech tree to see if there's upgrades to improve it, but considering how slow it is to get the currency, there's a risk of boredom before maybe goodies would improve it. I can still see myself playing the game from time to time but its a pass on the addiction for me. Worth it for the 70% off, would not pay full price for it. I also did not check if the DLCs fix some of the issues I had with the game. TL;DR. It has a repetitive kinda boring gaming loop that either will have you addicted (based on the overwhelming positive response) or just... not engaged at all after a few settlements, which was my case. Worth the discounted price, but not the full ride honestly.
This is why I dislike genre tags, it's advertised as a city builder/ base builder strategy game, but it doesn't take long to figure out that this is a puzzle game in the shape of a city builder. The "Warcraft" aesthetic is just another kick in the balls too, no freedom, no "builds", just a puzzle game, you play how they want you to within the confines the game gives you. I'd say it reminds me of They are billions, but even that has a bit more freedom to build than this does.
It feels like a roguelite deck-builder puzzle game, which is not my cup of tea
just so very repeatative.
Its a nice game and I got lowkey addicted to it but I have to say, the fact that all citys are temporary and that progressions feels so slow makes this games incentive fall flat for me. I played 11 hours, the last 5 super locked in to try and be as effecient as possible and still everything took a while. At this rate, to get meaningful progressions you would have to play for like 100-200+ hours. I think its not for me at the end of the day. But a cool concept that some people might really enjoy
First, I really liked this game. Having so many buildings and having them randomly appear in a run felt very refreshing. Every run brought with it its own problems and benefits. I normally hate roguelites, but the way progression works in this game didn't feel like unsuccessful runs were for nothing. At least in the beginning... Then, you start to have some runs where cornerstone after cornerstone you are denied the buildings you actually need. Like, you are given no farm buildings in a map where there are few natural food resources. Or you are not given a single copper ore resource in almost the entire map so your entire tool production comes to a halt. I've had sessions where I spent the entire time on a map withouth being given a lumber mill, bricklayer, or a smelter. These are really critical buildings for your production chain. Having them denied to you just introduces artificial difficulty. Yeah, it does force you to think outside the box and come up with alternative solutions, but after your umpteenth run, it becomes tiresome, and really frustrating to be left to the whims of RNG gods. Some essential buildings should be available to you from the beginning (or at least available as an upgrade in the lower tiers of the tech tree). I'm not saying this is a bad game. It absolutely isn't. But I prefer to be able to come up with a strategy and stick to it in an RTS game. I like adapting my strategy when the conditions change organically, not because the RNG forces me to. I prefer my failures to be my own, rather than because of poor RNG luck. I prefer to choose my own strategy rather than that strategy being forced on me through RNG. So this game isn't for me. I'm sure this is crazy fun for people who would like a different playstyle in every run, but I can't really take it anymore. Although I can't recommend this game as it lost its fun value after about 20 hours, I still believe I got my money's worth, so I thank the developers for their work.
beaverlarin amk
If you like completing objectives for the sake of completing objectives then this game is for you. Its missing a "fun" aspect of the game.