
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Отличная игра. Геймплей медитативный, хорошо расслабляет после работы. Графика приятная, музыка мягкая, ненавязчивая, не мешает игровому процессу. Есть некое однообразие в гейплее, но лично я его почувствовал только после сотни часов. И рандом иногда поддушивает. Но в целом игра отличная. Отдельная благодарность и уважение разработчику, который до сих пор поддерживает игру, патчит и даже добавляет что-то новое. С удовольствием поиграл бы в сиквел.
Terrible tutorial. Manages to not teach anything while not allowing for any actions for an extended period.
Surprisingly addicting! It's a bit overwhelming for someone (like me) who doesn't play city builders but once it clicks its really rewarding.
Against the Storm is so good that the best thing I can say is how disappointed I was when I started to realize I was plateauing or couldn't find out anything new. I got a lot out of it, and wanted to play it constantly from the moment I started. It's so immersive, so cozy, but also challenging enough to require a lot of skill and focus. I loved everything about its roguelike elements that made each little venture different, and the game felt simply enormous to start out. Best of all, the UI is probably the BEST I've ever seen in a city simulator or any kind of strategy game. It easy to understand, to find new things, and to teach yourself. When I found out that DLC was available to expand my options, I instantly bought it after getting a taste of just the base game. Set in a unique world that's all built around the concept of rainfall, you're tasked with exploring a procedurally generated wilderness with various terrains in the pursuit of completing a level they call a "seal." After doing so, you can play on these maps for longer and on higher difficulties before they rewrite themselves--all while steadily unlocking new buildings, races, and perks. As you learn the game, you're constantly finding new content in challenging events, the use of those optional perks, and given assignments to complete. Since you can pause and manipulate things as you like, it lets you be patient and make intelligent choices to protect your little settlements and ensure their survival. The graphics and artstyle look phenomenal, and the interesting technology and building options kept my interest for a long time. No two settlements are the same, and it encourages you to constantly try new ones (which is one of my favourite things, as compared to spending 20+ hours on one city). As the difficulty ramps up, you have more options but it can be severe. By the end of my interest, I was playing on Prestige 6 out of 20, and I just found that I was having so much trouble it had lost the relaxing vibes and I was starting to feel a little pigeon-holed into "metagaming" it, rather than using my creativity. That isn't to say someone else couldn't find a good blend of both, but I think this is one of the best games where you just free-form play, and don't focus as much on trying to meet the "point" of Seals. I just wish there was more ways to keep me engaged and having fun on those lower difficulties where I was able to engage my imagination, without having to feel the enormous struggle on the prestige difficulties. It's one of those games I would love to be able to erase my memory of, and try again. Especially as permanent upgrades are most interesting near the start, but it can take so long to finish the "tech-tree" that by the end, it feels like you aren't unlocking anything significant. This was one of my favourite games of the year, and one of the best city-builders I've seen; I hope that one day I'll be in the spirit to return to it and renew that hope it inspired during my first week of nonstop play.
時間制限ありの街作りゲーです 住民の状態を管理しながら街を作る、を数回繰り返して封印の再強化を目指すのが1サイクルとなります ・1プレイ60~90分前後かかります ・難易度:総督で金の封印を再強化する事で一応のエンディングです ・難易度:プレステージからはだいぶ難しくなりますが、総督まででも十分楽しめます 正直体験版をやった時はピンときませんでしたが、士気や敵意のような基本的な仕様を理解してとても面白くなりました
сюжет будто писал школьник, вот тебе королева, она очень нетерпеливая и все время требует быстрее строить поселения, при этом ты целиком и полностью зависишь от рандома, ладно ресурсы, но каждый раз открывать одни и те же рисунки зданий, вот будто инженеры за время перехода забывают как построить лагерь побольше, ладно если бы после глобального шторма чертежи "забывались", но в одном цикле это уже подрывает жопу. Сюжет - мое почтение, немного заикнулись что древние хорошо овладели технологиями, но что то случилось... после закрытия золотой печати я ожидал хоть какого-то лорного события, мол что за королева, откуда взялась, но показали титры и все... зря потраченное время и деньги. Абсолютно не логичные ограничения и сложность.
我将用最直白、最直接、最不绕弯子的方式评价:一坨屎。 经营建造类游戏的爽感是从0—100慢慢壮大的感觉,这游戏不一样,刚从0%玩到15%就告诉你这关通关了,去玩下一关吧!然后下一关所有图纸全部清空,要完全重玩!有个毫无代入感的易怒设定的女王不停发布任务和限时在人屁股后面撵着跑,只让人感觉很恶心,越玩越困,大晚上从床上越想越气爬起来退款。
One of the best and most addictive games I've ever played.
Gonna be honest, I think the DLC screwed over the balance of this game. This game might be one of the few case scenarios where early access felt better to play then before it got bloated by a crazy amount of extra buildings. It really sucks when you do a hour long run and not a single service building appears during your run. Which really sucks when some of your villagers teeter on the fact that none of their needs are being met. I might try down-patching in the the future to see if I'm crazy or not, but gonna leave a negative review for now.
A masterpiece of settlement building and resource-chain management, set in a very immersive world. The roguelite elements provide high replayability, although each gaming session is quite long — around 1–2 hours per settlement, plus planning the next location, setting up new settlement and its starting parameters, and allocating points to the meta-progression system.