
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Epic | $29.99 | 97% |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
| Nintendo | $29.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Est-ce que j'ai le droit de publier une éval sans avoir acheté le jeu ?
A thinking mans game. A bit like a deck builder within a city builder, Very addictive. Games last may be 1-3 hours depending on your speed, but you'll want to play 2-4 maps and suddenly 8 hours later...
三折入手 我真牛逼
Against the storm adds a twist to city builder games. instead of building indefinitely with no purpose but growth, AtS gives players challenges and targets, mixing the Citybuilder with Rougelike genres. you will definitly spend hundreds of hours playing this game. totally recommend for lovers of city builders and rougelike games.
📝 English review below / Reseña en inglés más abajo 🔶 Una mezcla de mecánicas impecable que se ve lastrada por un bucle jugable que puede tornarse monótono. 📝 RESEÑA EN ESPAÑOL Me cuesta darle una reseña negativa a este juego. No es un mal juego, pero a mi me pareció tan repetitivo que, luego de terminar todos los tutoriales y jugar los dos primeros mapas, no me dieron ganas de seguir haciendo lo mismo y lo mismo con pequeños cambios. Las ideas están muy bien implementadas, pero el hecho de ver que hacés prácticamente lo mismo me quitó el interés de continuar. ✅ Puntos positivos: • Concepto muy original que fusiona la gestión de ciudades con elementos de construcción de mazos y rogue-lite. • Interfaz limpia y mecánicas que funcionan de manera impecable y fluida. ❌ Puntos negativos: • Bucle de juego que se siente sumamente repetitivo desde las primeras partidas. • Falta de variedad real a corto plazo que justifique la constancia para ciertos perfiles de jugador. 🎯 Conclusión: Un título bien ejecutado y con grandes ideas sobre el papel, pero cuya estructura puede cansar rápidamente si buscás una progresión más variada y tradicional en el género de la estrategia. 🔸 PUNTUACIÓN FINAL: 5/10 📝 REVIEW IN ENGLISH 🔶 An impeccable blend of mechanics weighed down by a gameplay loop that can become monotonous. 📝 REVIEW IN ENGLISH It's hard for me to give this game a negative review. It's not a bad game, but it felt so repetitive to me that after finishing all the tutorials and playing the first two maps, I had no desire to keep doing the same thing over and over with minor changes. The ideas are very well implemented, but the fact of seeing that you do practically the same thing made me lose the interest to continue. ✅ Pros: • Very original concept that merges city-building with deck-building and rogue-lite elements. • Clean user interface and mechanics that work flawlessly and smoothly. ❌ Cons: • Gameplay loop that feels highly repetitive right from the first few runs. • Lack of real short-term variety to justify sticking with it for certain player profiles. 🎯 Conclusion: A well-executed title with great ideas on paper, but its structure can quickly burn you out if you are looking for a more varied and traditional progression in the strategy genre. 🔸 FINAL SCORE: 5/10
非常好的游戏!游戏设计多种族需求足够丰富有趣,各块地区的特点,抽卡获得的蓝图也保障了每次建立的产品体系相似又不同。特别是疫腐风暴摧毁定居点,既解决了模拟经营类游戏后期的重复性问题,也无形中增加了人类烽火相传、前赴后继的史诗感。推荐喜欢模拟经营类的同好。
Good game but i wish have controller support
failed the mandatory tutorial PARTS?
I'm an Against the Storm believer. I look forward to their survival game. I keep coming back to this game. It's good for quick sessions or long sessions, hits the sweet spot of my favorite part of city building which is the set up and potential, and the more you learn the different ways to victory, the game just keeps getting better. City builders often bore me because there is usually a specific path you take with every single city. production, okay now storage, okay now increase population, okay now expand. but this game instead forces each settlement to be different, and whatever you built or focused on the last settlement isn't going to work in this location. This causes you to experiment with other buildings and processes, which causes you to expand your knowledge and just adds to your toolbelt of fun ways to get to the end. Good game and big supporter of the work.
Great worker placement / resource management game where every second/decision counts, especially at the start of rounds. But you can pause whenever you want and change stuff paused making it very strategical and not stressfull but exciting. I wish more (singleplayer) "RTS" would do this. Also great mysterious background "story" with animal people, rain, forest and the storm cycles, giving it a nice atmosphere. Though sadly not much is reaveled during the game and you can't learn more with the runs or finishing cycles. Also the finished settlements dont affect further runs much sadly and will be wiped after a cycle. You get unlocks after each settlement that are great at the beginning but later will be mostly bonuses and thus the rounds get more and more repetetive and feel less rewarding. Because you always have multiple options for food, building materials etc and multiple buildings that produce them this also makes it less diverse even with different bioms. I think less options and bigger differences between the bioms, not just cosmetics, would make the "late game" feel more varied and rewarding. The way it is you will slowly lose interest in doing more runs long before you "finish" the game or get to a meaningful conclusion. But for the first dozen of runs when your still discovering and have meaningful unlocks its fun and worth the price (and time).