
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $8.87 on Steam · Ukraine (−70%). Compare 37 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
За бобров
"Rainpunk" ist ein interessanter Fantasy Ansatz, der hier wirklich gut umgesetzt wurde. Wer gerne unter Druck mit einigem Micromanagement Dörfer baut, wird hiermit wahrscheinlich glücklich werden. Gut finde ich auch den Mix aus - Kurzfristigem Fortschritt (Ein Dorf selbst) - Mittelfristigem Fortschritt (Den Dörfern die man auf der Karte hinterlässt) - Langfristigem Fortschritt (Den Upgrades in der Hauptstadt etc.) Preis ist auch sehr sehr fair. Im Angebot fast schon unfair für den Entwickler.
Incredible soundtrack, incredible aesthetics, incredible balancing for a rouge-like, not a single race in the game I'd have over the other except maybe Foxes, meaning I'm not racist but do have preferences.
Fake Age of empires
Joguei no final de semana gratuito e adorei tanto que tive que comprar ele. Até agora não perdi nenhuma partida, então não diria que o jogo é absurdamente difícil, mas sim desafiador (apesar de que eu já só um veterano de rogue-like e city builder, e sempre tomo cuidado e presto atenção no que estou fazendo). Alias, o jogo é super leve pra você que tem um pc super batata igual o meu (eu odeio a intel HD graphics), então pode comprar sem medo.
Очень кайфовый градостроительный рогалик. Механик много, но они хорошо работают друг с другом. Очень приятный визуал, хорошая музыка и кайфовый геймплейный цикл. Геймплей если коротко: 1. Начинаешь цикл 2. Выбираешь место для нового поселения. От места зависит КУЧА условий (За мои 17 часов у меня был рекорд в 5 поселений за цикл) 3. Основной геймплей про строительство поселения. Менеджишь ресы, выполняешь приказы, стараешься не убить всех поселенцев 4. Сваливаешь с поселения как всё сделал и получаешь награды 5. Прокачиваешь штуки в главном городе 6. Выбираешь новое место для поселения Ветки прокачки реально открывают интересные возможности, ситуаций в игре много. Сценариев тоже. Уверен на 100%, что видел только четверть от всего, если не меньше. Однозначно рекомендую
Teleporting Buildings (not even caravans). Full refund on deconstruction. Walls don't block pathing. It doesn't matter where you build your buildings. It doesn't feel like a city at all. More like a factory where you rearrange your stations to optimize your output at every given time. If this wasn't fantasy but Sci-Fi I might have liked it.
一般,就是交付道具完成任务
Insanely addicting game that understands that the best part of a city builder is the initial setup and reaching a point where it self-sustains enough to achieve certain goals. You have finite resources as well as a soft time limit and need to work out how to please your villagers, fulfil orders/missions and gain the reputation needed to "complete" the settlement. Once completed you quit out and do it again, only this time you'll have a different biome, different resources, different villager species, different map modifiers, so on and so forth. The roguelite elements are well implemented and the Prestige system adds plenty of increasing difficulty.
游戏开始很有意思,后面感觉游戏重复度有点高,虽然说是肉鸽玩法,但是构筑方向就那几种。总的来说,还是值得体验一下的