
Welcome, eager young investor, to AdVenture Capitalist! Arguably the world's greatest Capitalism simulator!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 60.4Kreviews | 88% | — | $0 |
| Free | 39.1Kratings | 73% | — | not modelled |
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just don't.
Capitalistic game indeed these pop-ups to spend real life money are aggressive as hell, besides boring as hell.
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joguinho bom, da pra se divertir um pouco
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AdVenture Capitalist is one of those idle games that is almost impossible to explain without making it sound more complicated than it actually is. I start with a single lemonade stand, buy managers to automate it and then slowly build up a ridiculous business empire. From there I move into things like newspapers, car washes, pizza delivery and eventually much bigger businesses. The basic idea is extremely simple. I buy businesses, wait for them to make money, use that money to buy more businesses and keep repeating the process. Somehow that simple loop is pretty satisfying when I am in the mood for an idle game. The automation is what makes the early game work so well for me. Once I hire managers, the businesses keep producing money without me having to constantly click every single one. That means I can leave the game running while I do something else and come back to a pile of cash waiting for me. I like that the game slowly changes from something I actively manage into something that mostly manages itself. The numbers also start growing ridiculously quickly, which is part of the appeal. Watching a tiny lemonade stand eventually turn into an absurd amount of money is exactly the kind of silly progression an idle game needs. There is more progression than just buying businesses too. I can unlock upgrades, angels and different bonuses that speed up the whole process, and eventually I can reset parts of my progress to get permanent advantages. The game also has different worlds, including Earth, Moon and Mars, which gives me another reason to keep progressing after I have gone as far as I can on the current one. I like the reset system because starting over does not feel completely pointless when I know I am building towards a faster and stronger run next time. The problem is that the basic gameplay does not really change. I am still buying businesses, waiting for money and upgrading things, so eventually the numbers become more interesting than the actual decisions I am making. Early on I have to think about what to buy next and when to upgrade, but later I am mostly watching the systems run themselves. That is fine for a game that is designed to be idle, but it also means there are long periods where I am not doing much at all. If I am not already in the mood for an incremental game, there is not much here that will suddenly change my mind. The mobile and free to play design is also something I have mixed feelings about. The game has been expanded over the years with events, boosts, gold and other systems, so there is a lot more going on than the original basic business loop. Some of those extras give me things to work towards, but they can also make the experience feel more cluttered than it needs to be. I prefer focusing on the main progression rather than worrying about every possible bonus, and some of the additional systems feel more useful for keeping me coming back than actually making the core game more interesting. What I do appreciate is that AdVenture Capitalist understands exactly what kind of game it wants to be. It does not pretend that I am going to be making complicated business decisions. It is basically a numbers game where I get to watch my income grow faster and faster, with enough upgrades and resets to make that growth feel rewarding. The silly humour and exaggerated business theme also give it more personality than a completely generic idle game. It is easy to leave running in the background, but I can also spend a few minutes checking everything and making upgrades before getting back to something else. Overall, AdVenture Capitalist is a solid idle game that gets the basic satisfaction of watching numbers grow very well. I like the automation, upgrades, angel system and different planets, and there is enough progression here to keep me interested for quite a while. The biggest problem is that the actual gameplay becomes very repetitive once I have seen the main systems, and the extra free to play mechanics can make things feel more complicated without adding much depth. For me, it is a good example of a simple incremental game rather than one of the genre's best, but when I want something easy to leave running and check every now and then, it does the job. Rating: 7.9/10
this game is so ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
very very fun
capitalism👍
Very simple concept, very straightforward and overall very enjoyable. Would recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164 | 1 | 100% | $4.20 | |
| — | 0 | — | — | |
| $0 | 1.1K | 95% | Free | |
| $8.7K | 54 | 98% | $4.99 | |
| $5K | 31 | 94% | $4.99 | |
| $1.8K | 73 | 90% | $0.99 |