
Design massive ships, bristling with weapons, on a macro scale. Engage in fleet-vs-fleet battles, featuring many different tactics. Play alone or in Coop combat missions, or form two teams of players (each with own fleet) to fight in an arena.
Modeled estimate, not a reported figure. How we estimate →
About
Admirals of Ophiuchus Ship Designer allows to design fully functional massive ships on a macro scale using a 2D, level-by-level ship designer. Recreate your favorite ships or craft entirely new ones. Equip your ship with the right blocks for the job, there are many game mechanics to exploit.
Or play as a Fleet Admiral, commanding a whole fleet of custom designed ships. Specialize each ship for the right job. And lead your fleet in combat missions and mission chains, or against other Fleet Admirals in a two team custom battle. The missions could be played in coop with other Admirals.
Explore all the offensive capabilities of ships. Choose from realistic projectile physics, self guided missiles instant-hitting lasers, swarms of drones, small ships, advanced hacking tactics, boarding parties or shield inhibitors.
More detailed description:
Designing ships is the core gameplay. You construct massive vessels from blocks, where every part has a functional purpose. From arrays of weapons, thrusters, shield generators to hull plating, they aren't just cosmetic. Their arrangment dictates how your ship survives and performs in the heat of battle.
Victory comes from finding the right synergy between your custom ship designs and your positioning on the battlefield.
Our ship building approach is focused on a quick building of huge ships and easy access to the internal structure.
First, you play as the lead designer, so you dont have draw all cables and tiny corridors yourself. You can focus only on the overall shape and layout.
And second, the ships are not build in the first person view, but drawn in a 2D layout, every layer by layer separate.
To compensate the limitations of this approach, we allow to look at the 2D layering from a different side and to view all layers at once projected into one.
And to overcome the creativity limitations of the blocks system, each ship could consist of several grids. And each grid can be positioned and oriented independently.
After you have designed your ships, its time to test them perform.
Command each ship in the fleet by controlling its movement, aiming point and patern of weapon groups, its drones and software support and combat capabilities. Or leave that to the automated systems and focus on the battle strategy.
But remember, success depends on how your ships work together.
Combat is governed by the newtonian physics. You have to account for long travel time of physical rounds or power management for instant hitting lasers and for trajectories of self-guided missiles.
Dodge incoming fire by acceleration from your power hungry thrusters, but think about, how will you then deaccelerate.
Or turn the favors to your advantage with one well-placed hacking or a boarding party which can slowly damage the enemy ship from inside.
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Languages: English
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 0reviews | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $272 | 1 | 100% | $9.99 | |
| $0 | 0 | — | Free | |
| — | 1 | 100% | — | |
| $384.5K | 444 | 73% | $19.99 | |
| $2.4K | 17 | 94% | $4.99 | |
| — | 0 | — | — |