
Embark on an endless adventure in Across The Void, a evolving roguelike video game. Customize your character with a unique skill system and a vast array of equipment, and take on seven unique bosses. With randomly generated maps, random skill selections and gear, each playthrough is a new adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Good ARPG with a lot of potential in its current form :)
It's like VS with RPG elements and mini puzzles (kinda). Dev listens to feedback and implements things fairly quickly, and a lot of the qol has been improved.
For the price, quite a bit going on here. Being able to set skills for automatic use is nice and gives one a bit more freedom to play with keyboard and mouse or just mouse or just gamepad. Lots of RNG which is a plus for me. No game ever the same. It is a challenge too. Not an easy game, unless you get very lucky of course. Support skills for blacksmith highly recommended before using the blacksmith. Usually you can get one early on at the portal before entering if lucky. Only recommendation is perhaps make the writing a bit more customizable to the user. Some of the letters are very hard to read especially with the skill icons for keyboard shortcuts.
♥♥♥♥♥ game, can't pass to Stage 3, don't even know what the quest with the dome is even if I kill all the monsters
Game is quite fun ( 8/10 ). It's a new option for people who don't really dig into VS type of roguelike games. It's more for people who enjoy diablo where you hack and smash, find plenty of loots, and discover the use of various skills (not Diablo-failing-the-expectation 4 though) Here are the things that's not ok 1- Visually it's unpleasent and damaging to eyes. 2- We cannot zoom in to see more details, the viewing distance is too high. 3- Please lessen the AOE bombing, which will force player constantly rolling around instead of engaing fully in fights.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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