
Sidescrolling Shoot’em’up that will transport you back into the 90s (and space).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Управление - отвратительное. Указана частичная поддержка контроллера. Однако не Steam контроллер, ни Max Blaze2 и даже обычный китайский не заработали. Играешь как дебил, скрестив руки (управление не AWDS). Игру невозможно поставить на паузу! Вместо этого корабль делает себе харакири и вы наблюдаете печальную заставку. В общем - редкостное дерьмо.
不管是画面操作玩法还是其他各种都有种十几二十几年前的游戏的感觉,放在今天明显是不够看了,但话又说回来,毕竟是个免费游戏且玩起来并不会让我感觉难受,大部分体验并不让我觉得很糟,勉勉强强吧,不过esc不暂停跳菜单而是自爆确实反人类
还可以,就是没中文,还有分辨率不行
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute Blue is a traditional side-scrolling shoot ’em up that proudly carries the design philosophy of classic arcade shooters into a straightforward PC experience. Instead of surrounding its action with complicated progression systems or an elaborate narrative, it concentrates on piloting a spacecraft, destroying waves of hostile forces, collecting upgrades, avoiding incoming fire, and surviving increasingly dangerous encounters. The game was developed by Jochen Heizmann, Emmanuel Henné, and Intermediaware, with Asylum Square listed as publisher. Its strongest appeal comes from its deliberately retro character, making it particularly suited to players who appreciate shooters built around reflexes, pattern recognition, and repeated attempts at mastering stages. The story serves mainly as a foundation for the action. An alien threat places humanity in danger, leaving the player to take control of the Jaeger, an advanced fighter sent into hostile territory. The premise does not attempt to become a complex science-fiction narrative, and the game wastes little time moving into combat. This works reasonably well because the central attraction is clearly the shooting rather than storytelling. Players looking for extensive dialogue, characters, branching decisions, or cinematic sequences will find the narrative relatively thin, but those interested in immediate arcade gameplay can get into the action without unnecessary interruptions. There is a respectable amount of content beneath the simple concept. The campaign contains 60 sectors spread across 12 levels and four worlds, allowing the difficulty and enemy configurations to develop gradually. Progress typically involves flying through hostile environments while eliminating enemy formations and navigating increasingly crowded situations. The linear structure gives each stage a clear objective and maintains a steady forward momentum. It can become repetitive during longer sessions, but that repetition is consistent with the genre, where learning layouts and improving performance are major parts of the experience. Weapon progression adds welcome variety to the combat. The Jaeger can use three primary weapon types, allowing players to adapt their offensive approach as they advance. Up to three satellites can accompany the fighter, increasing its firepower and making a properly upgraded ship considerably more formidable. A powerful energy ray provides another destructive option and can be particularly satisfying when enemy formations become overwhelming. The upgrade system is not especially complicated, but its simplicity works in the game's favor because improvements have an immediate and easily understood effect on combat. Enemy encounters emphasize constant movement as much as aggressive shooting. Incoming projectiles and increasingly dense formations make positioning essential, especially when the screen becomes crowded. Absolute Blue incorporates bullet-heavy sequences without completely transforming into an extreme bullet-hell shooter. Players need to recognize attack patterns, identify safe areas, and decide when concentrating on survival is more important than maintaining maximum damage output. Three difficulty settings make the experience more approachable while also providing stronger opposition for experienced shoot ’em up players. The larger encounters provide some of the campaign's most entertaining moments. Screen-filling bosses deliver the spectacle expected from an arcade shooter, forcing the player to combine offensive pressure with careful movement. High-speed sections also alter the rhythm by emphasizing quick reactions and navigation. These sequences help break up the standard cycle of destroying formations and collecting upgrades, although the fundamental gameplay remains intentionally consistent throughout the campaign. Visually, the game reflects the period and style from which it originated. Its spaceships, mechanical enemies, explosions, colorful effects, and science-fiction environments create an unmistakably retro appearance. Modern players should expect dated graphics rather than contemporary visual sophistication. Some scenes can also become visually busy when numerous enemies, projectiles, and effects occupy the screen simultaneously. Nevertheless, the presentation has personality, especially for players who enjoy the distinctive appearance of older PC and arcade-inspired shooters. Audio complements the visuals effectively. Electronic and synth-oriented music reinforces the game's nostalgic science-fiction atmosphere and keeps the action energetic. Weapon sounds and explosions provide suitable feedback during combat, helping attacks feel more substantial. The overall presentation works because the audio and visual design pursue the same objective: recreating the energetic character of an earlier generation of shoot ’em ups rather than attempting to resemble a modern blockbuster. Control options include keyboard, mouse, and gamepad configurations, with controller functionality being particularly appropriate for this type of action. The relatively simple control requirements mean players can understand the fundamentals quickly. Mastering the game is another matter, since later encounters depend more heavily on timing, positioning, knowledge of enemy behavior, and maintaining useful upgrades. Steam Deck users should be more cautious. Absolute Blue is classified as Unsupported for Steam Deck rather than Verified or Playable. Its relatively modest technical requirements and gamepad-oriented gameplay might make it appear naturally suited to a handheld, but those qualities do not guarantee proper operation under SteamOS. Anyone purchasing or installing it specifically for Steam Deck should therefore regard compatibility as unreliable and be prepared for potential technical or usability problems. The most noticeable weaknesses come from the game's age and intentionally narrow focus. Stage progression is linear, the story is minimal, and the central activity remains shooting enemies for most of the experience. There is little of the persistent progression, elaborate customization, procedural variation, or broader feature set commonly found in newer games. Players without an existing appreciation for traditional arcade shooters may consequently find the gameplay repetitive. Genre enthusiasts, however, may see the same simplicity as an advantage because it keeps attention focused on mechanical execution. Absolute Blue ultimately works best as a nostalgic arcade experience rather than something intended to redefine the shoot ’em up genre. Its sizeable collection of sectors, weapon upgrades, satellites, difficulty choices, high-speed sequences, large bosses, and energetic audiovisual style give it enough substance to remain entertaining despite its dated foundations. Being available as a free game further improves its appeal, since curious players can experience its old-school approach without a significant barrier to entry. Absolute Blue delivers competent and energetic retro shooting with enjoyable upgrades, challenging enemy patterns, memorable large-scale encounters, and a strong nostalgic atmosphere. Its repetitive structure, aging presentation, limited narrative ambitions, and Unsupported Steam Deck classification reduce its broader appeal, but fans of straightforward classic shoot ’em ups can still find plenty to enjoy. Rating: 7/10
☀️
only keyboard
[h1] [/h1]
doesn't work with controllers
So simple und doch so gut pusht ganz super und der sound ebenso ist den kauf wert
Not Recommended.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 100% | $6.99 | |
| $0 | 32 | 91% | Free | |
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| $0 | 0 | — | $11.99 | |
| $6.3K | 32 | 78% | $9.99 | |
| $6.3K | 39 | 87% | $7.99 |