
Dive into this first person puzzle adventure and become Owen Scott to rescue your daughter Elise, who has been kidnapped by the organisation known as Kiminster Labs. By doing it, you will discover the big piece of the puzzle that is About Elise as a whole.
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Languages: English, Spanish - Spain
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Klasik karmaşık puzzle lardan. değişik bir konsept i var.
Not worth your time even for free.....
Ok first person game mixing some relatively easy platforming and essentially "figure out the right combination to this lock from the nearby clues" puzzles. Puzzles were merely OK. Nothing really creative - just look around to find the clues. Game could benefit from increased movement speed (at least when running) and an invert-mouse option. Also clicking on interactive objects (cursor turns into a magnifying glass) was rather hit or miss, sometimes taking multiple clicks or trying different angles to come at it from, but fortunately the game tells when you eventually succeed. I only had trouble with one digit of one combination keypad lock where I found and combined what I believe the two required clues [spoiler](into a 4x4 grid where each square is either blank or has a blue dot) [/spoiler] that still did not make sense to yield a single digit. I brute forced all possible values for that one digit and when I unlocked it, I still couldn't make any sense of how those clues yielded the correct digit that actually solved the puzzle.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a mediocre short puzzle game. I don't know what it was about cuz I'm not into lore.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Словно в квест-комнате побывал.
It's sad to see an indie dev with great vision falling short in the basics. At first, I was baffled that the game had more than mixed, the controls were weird, movement horribly implemented, the mouse isn't locked to the screen when you have dual/triple monitors, and interactions... it blows me away the dev released the game with nearly broken interactions when interactive objects are the core mechanic of the game. Puzzles spoilers ahead, [spoiler] Some puzzles were clearly done without enough testing, the first puzzle had no visual indication of being On/Off (just because I can move the switches left and right doesn't mean I'll know which direction is off and on), and you can't move away, the second puzzle was the lowest point in the game, and some hints were badly put in the writing, the machine where you write the answer is a buggy mess (imo I believe it's a good practice to keep the placement of the last chosen number after you press it instead of resetting the position to 1, cause it felt clunky), as for the remaining levels, the dev did step up their game, i just don't know why they didn't go back to the first 2 puzzles and redo them [/spoiler] story and music are what made me write this review, it was pretty obvious that the story came to mind before the game itself. the ending was surprisingly great, especially that at this point, my expectations were very low, my opinion changed from 90% negative to 60% just from that spike in quality at the very end. honestly, it confuses me how the dev managed to pull a story with strong essence yet missed up on something as simple as interacting with objects, the game is free, the dev simply wanted people to play their game, it was made with good attentions, so why the rush? the game needed a week at most of testing and debugging and you'll be set...
Звёзды нас ждут сегодня, Видишь их ярких свет? Люди проснутся завтра, А нас уже нет...
Simplemente........Bello (Parkour de mierda)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.