
A 2D runner shmup(shoot-em up) where you may or may not save a nation by beating a game. Shoot and dodge bullets while you keep running and jumping! Enjoy a story where you play the game made by Cci while Ayry and Cci banter with each other(and talk about the world of Nosolute and game development)!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A:Reason 1:How are the children gonna afford my games if it isn't free?
You see all those wonderful flash games out there?
They are all [free].
So I guess I will make all my games in the future [free] too.
Shoot and dodge bullets while you keep running and jumping!
Enjoy a slice of life(?) story where you play the game made by Cci while Ayry and Cci banter with each other (and talk about the world of Nosolute and game development)!
In other words, it's a game about game-dev made by the in-game character in game who banters about the game with another in-game character, while you also play/experience the game the in-game character made!
玄之又玄, it's pretty meta.
---------------------------------------------------------------------------------------------------
(opps wrong game)
Hotel?Trivago
((Warning: Game contains flashy RGB bullets that may be harmful to players with photosensitive epilepsy or similar condition.))
((An option has been added which makes the bullets flashes slower and also removes most of the RGB from the game.))

(also someone remind me to update the steam store assets,they are outdated)
TL;DR
The guardian of the nation has went missing again from work!
And its up to Ayry to get the guardian(CcI) back to the work office
by play-testing the game Cci made?
Enjoy a story where you play the game made by Cci while Ayry and Cci banter with each other (and talk about the world of Nosolute(橆故原) and game development)!
2D runner shmup gameplay where you jump and run and shoot and gun.
Its a runner but its also a shoot-em up!
You are forced to run forward but you can control how fast you want to go.
A casual and chill story between 2 characters having fun at somewhere on the land of Nosolute.
C00L backgrounds.
Programmer art.(Yup,it is indeed somehow a feature.)
RGB Bullets.
A lot of RGB bullets.
Different endings(probably).
Bullet time mechanic to help you against the swarm of RGB bullets.
Created (mostly?) by one person.
Sorry, no dogs yet.
Wonderful soundtrack from Rengoku Teien(煉獄庭園) and other composer.
Game comes with free music ❎
Music comes with free game ✅
A kill counter for score chasers!(with numbers that will go up pretty fast)
A timer for speed runners!(despite going fast at the game basically comes down to holding down the right key)
don't feel like writing it, have some wonderful @mi3li art instead
(I mean I did actually wrote some in my discord...)


Q:How much of hours of fun can I expect from this game?
A:i will update this answer when the game is finished and asking people to play test it. The planned length™ is around 2 hours.
Q:How much will the game cost?
A:1 usd per hour of average gameplay length. So if the final game lasts around 2 hours, it would be 2 USD after the discount.
New A: I have decided to make the game free to play as of now.
Q:Discount?
A:The game will be discounted 20% off on the first day, then I will keep it on sale as much as possible.The discount will raise very slowly over a long time(Subject to change).
New A:Money is important, but there are things even more important than it, so I am gonna make it free.
"What do you have that can be sacrificed?"
"What are you willing to sacrifice for your ideals?"
Q:Release Date?
A:2023 Q3~4.(Please be prepared for the game to be delayed.)
Q:Planned long term support after game release?
A:Depends on my mood and the game sales.Possible contents are:
An extra stage.
A new difficulty mode inspired by Len'en called ABSURD, where things really get ABSURD(or it would become the extra stage).
Maybe more in the future.
Q:What is the meaning of life?
A:There is no meaning of life.The meaning of life is something you create and decide for yourself.
Q:What is this game inspired by?
A:Rabi-Rabi, Alternative Sphere, WPNfire, Shuan's tutorial, Len'en project,2hou, Run online,i forgot the rest
Q:What is a meme?
A:A miserable little pile of ideas.
Q:How much time have you spend on this game so far?
A:The project started from 26 March 2022 00:40 with 278 Days 11 Hours 29 Minutes 8 Seconds of dev time.
Q:How much money have you spend on this project so far?
A:2394 USD + 13165 +15000+7777 yen, VN stuff takes up most of it
Q:why
A:Life is short and painful, so learn to enjoy fresh air and have fun correctly.
Q:Is this a shmup or is this a runner?
A:It's actually a visual novel...
Q:Fanfiction?
A:I will decide when someone asks. Most likely going to copy and paste Len'en copyright rules.
Q:Experience as a game dev?
A:This is my first public game.
Q:Planned career length/Amount of games?
A:Until I die.🌟
Q:Where did the goodest trailer go?
A:"People die when they are killed."
Q:Who are you?
A:Just an hobbyist/doujin gamedev who have zero experience related to game dev.
The funny thing is, I never intended my first game to be a shmup(or at least half of it).Whenever a major turn-point happens in my life,it is always involved with a shoot-em-up game.If fate truly does exist,then this must be it.
Life is truly miserable and wonderful,isn't it?
Genres
Stats
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
⠀
[h2]LMAO, WHAT ARE THOSE SYSTEM REQUIREMENTS?? XD[/h2] This is not a regular game. It is a test project made with love and humor. The developer did not create a game that depended on donations, but put a piece of his soul into a free to play product. The gameplay is very, Very dynamic - to run and shoot literally everywhere. Everything will explode with so colorful and vivid flashes that your eyes will have a badtrip. And after each stage, a visual novel awaits us?!! I least expect it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3398622631 I haven't seen such a fun game for a long time. It reminded me of those troll platformers for android phones from our childhood. I recommend everyone to spend 10mins and try this game:) [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 31 reviews with recorded playtime.
absolute mess of a game in both good and bad ways i mean look at the previews story(yes there is a story) is borderline incomprehensible due to the copious amount of memes injected straight into the vein of the dev by the dev with a little bit of playtest the game by itself is rather fun to play although i have skill issue and recoil jumps are nothing but ♥♥♥♥♥♥♥ im sorry but that works seemingly by random chance and pray to god of gaming the entire gameplay is a whole bunch of ideas randomly thrown in and it works sometimes that being said the game is fun and nice love visuals but for the love of god make esc button put the game on pause not on the bloody main menu overall i have mixed feelings of that... but mostly positive probably aint gonna finish it though
Bir oyunu kazanarak bir ulusu kurtarabileceğiniz 2D koşu shmup'ı (vur-at) oyunudur. Koşmaya ve zıplamaya devam ederken ateş edin ve mermilerden kaçın! Ayry ve Cci'nin birbirleriyle şakalaştığı oyunu oynadığınız bir hikayenin tadını çıkarın!
A2C: Ayry seems to be playtesting a 2D runner shooter from Cci is an eccentric mixture of runner, shoot-'em-up, bullet hell, platforming, and visual novel storytelling that deliberately avoids behaving like a conventional arcade game. Developed by 虛幻旅者 and published by Imaginary Traveller, it has the unmistakable character of a small independent project in which experimentation and personality matter more than polished presentation. Its unusual premise, self-aware humor, and combination of action with conversations about game development give it an identity that is difficult to confuse with anything more commercially conventional. The central gameplay idea is straightforward but surprisingly flexible. Players move through 2D environments while continuously running, jumping over hazards, firing at enemies, and avoiding increasingly dangerous projectile patterns. It takes the immediate accessibility of an endless runner and combines it with the positioning demands of a shoot-'em-up. Instead of simply concentrating on shooting enemies, the player must consider environmental obstacles and movement at the same time. This creates hectic situations where successful play depends on recognizing bullet patterns while maintaining momentum. Bullet time provides an important counterbalance to the chaos. Slowing the action gives players more opportunity to read complicated projectile arrangements and react appropriately, making the game less intimidating for people without extensive bullet-hell experience. The mechanic also fits the game's generally playful attitude toward genre conventions. A kill counter encourages players to improve their offensive performance, while a timer provides an incentive for faster runs. These systems are relatively simple, but they give players reasons to revisit stages and improve their performance instead of treating the adventure as purely disposable. The colorful projectile effects are among the most noticeable parts of the visual presentation. At its busiest, the screen can become filled with bright bullets and rapidly changing effects. This contributes considerably to the manic arcade atmosphere, although it may be uncomfortable for players sensitive to flashing imagery. Fortunately, the game includes an option intended to reduce flashing and remove much of the RGB-heavy presentation. It is a thoughtful accessibility consideration, especially given how central intense visual effects are to the action. The narrative is arguably even stranger than the gameplay. The guardian of a nation has disappeared from work, and Ayry effectively needs to bring Cci back by playtesting a game Cci created. This produces a deliberately layered setup where the player is playing a game about a character testing another game while characters discuss that game, their fictional world, and game development itself. Ayry and Cci regularly exchange dialogue, transforming portions of the experience into something resembling a visual novel embedded inside an arcade shooter. That structure allows the writing to indulge heavily in meta humor. The game constantly acknowledges its own existence as a game and is comfortable making jokes about development, production limitations, other games, memes, and the creator's experience. The humor is intentionally chaotic rather than carefully restrained. Some players will find the constant references and fourth-wall-breaking conversations charming, while others may consider them distracting. It is nevertheless difficult to accuse the game of lacking personality. Even its roughness feels closely connected to its identity. The presentation reinforces that homemade quality. Some artwork has an intentionally modest, programmer-art appearance, and visual consistency is clearly less important than communicating ideas. Players accustomed to professionally illustrated anime games may initially find the graphics crude, but there is a certain sincerity to them. The creator does not attempt to disguise the project's limited scale. Instead, those limitations become part of the humor and personality surrounding the experience. Multiple endings add another layer to the otherwise relatively focused structure. They complement the game's fascination with narrative experimentation and encourage additional playthroughs for players interested in discovering alternate outcomes. Adjustable difficulty also helps broaden its audience, while a particularly extreme difficulty option pushes the projectile-heavy gameplay toward a substantially more demanding challenge. These features help prevent the unusual runner-shooter concept from becoming exhausted immediately. One of the game's strongest qualities is its willingness to combine ideas that would normally be separated. It can transition from frantic shooting and dodging into character conversations and then into jokes about its own creation without worrying about maintaining a conventional tone. This unpredictability is entertaining when the humor works, but it is also the source of the game's biggest weakness. Players wanting an exceptionally refined bullet hell may find the shooting comparatively modest, while visual-novel fans could consider the action intrusive. The game succeeds specifically because of the mixture rather than because any single component dominates the genre. Its free-to-play approach makes the experimental nature easier to appreciate. This feels less like a product designed around broad commercial appeal and more like a hobbyist creator sharing an unusual personal project. The result contains rough edges, uneven presentation, and deliberately ridiculous moments, yet those qualities also prevent it from feeling manufactured or generic. Steam Deck compatibility is not officially confirmed. The game is primarily listed for Windows, and its Steam information specifically indicates keyboard and mouse requirements. There is therefore no basis for describing it as Steam Deck Verified or Playable under Valve's official compatibility system. Players may potentially create custom Steam Input mappings or experiment with trackpad controls, but anyone seeking effortless handheld play should consider compatibility uncertain rather than guaranteed. Overall, this is an entertaining curiosity for players interested in unconventional indie development. The runner and shoot-'em-up combination creates a solid arcade foundation, while bullet time, scoring, difficulty options, multiple endings, colorful projectile patterns, and constant character banter provide additional variety. Its rough visuals and relentlessly meta writing will not appeal to everyone, but they are fundamental to what makes the experience memorable. Rather than chasing refinement, it embraces experimentation, absurdity, and the unmistakable personality of its creator. Rating: 8/10
I don't remember ever having seizures this hard. The gameplay is specific, but is for sure refreshing for me. Plus the dialogues are quite hillarious
This game is a challenging bullet-hell that is VIBRANT with color. The menu being interactive is so great and an awesome design choice. Lots of fun! This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=-1m4-LHqPgQ&t=1264
Still a better love story than Twilight
"A2C:Ayry seems to be playtesting a 2D runner shooter from Cci" (yes that's seriously the title for this garbage, and unfortunately the developer is better at creating titles for games than they are making them) is a very poorly made 2D Flash like endless runner/shmup hybrid. There's an incredibly cringey plot about anime girls who are game developers inside the game they are developing... honestly the cringe fan-fiction elements of this are something most people would go out of their way to avoid. Which leaves the gameplay. Which is a disaster. What do you do in the game? Some of the worst, jankiest shmup/endless running on Steam, fly constantly to the right, shoot, yawn. There's a time slowdown gimmick, and frankly that's redundant... playing this game will make you feel like you're trapped in hell for eternity. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2026. That alone is enough to disqualify this for recommendation. Now on to pricing and value for gamers. This isn't free as the developer is charging $5 USD as "donationware", basically digital panhandling. There's an expectation he'll get paid for this. Even as a free product, this couldn't find an audience. With a peak of [b]only 4 users[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time with this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
有吸毒的動作射擊遊戲難度很高,畫面很混亂,常常搞不清楚該做什麼,但搭配上BGM後意外的還挺有趣的,喜歡挑戰的玩家可以玩玩看,反正是免費遊戲玩一次也不虧~
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $338K | 2.5K | 96% | $5.99 | |
| $10.6K | 44 | 73% | $14.99 | |
| $6.1K | 50 | 78% | $4.99 |