
A-Escape is an escape room game built from the ground up for VR. Will you escape in time?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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On a fait plusieurs escape rooms et ce jeu, en plus d'être difficile comporte des difficultés majeures de manipulation. Même le tutoriel pour apprendre à débarrer les cadenas est difficile à réussir. C'est dommage de ne jamais savoir si c'est la solution qui n'est pas bonne ou c'est nous qui manipulons mal le cadenas. C'est dommage car ce jeu a du potentiel mais...
《独自逃离VR》是一款密室逃脱类的游戏。 玩家身处一间囚牢之中,地板上是什么东西拖过留下的血迹,四周是陈旧的墙壁、破败的地毯,玩家的任务就是快点逃离这个地方。 这款游戏的画面不错,尽管建模不那么细致,但整体的视觉效果让人觉得十分逼真,身临其境。 玩法也比较丰富独特,甚至有单独的教程关卡来教玩家如何使用游戏中的各种密码锁。 就游戏的各方面制作上来说,这本该值得我们推荐的。然而,我们却在游戏中遇到了许多的BUG,例如不小心插错地方就飞走不见了的各种道具……。 这些BUG的存在已经严重影响到了整个游戏的体验,至少希望能够加入物品飞走之后复位的设定。在修复之前,我们建议玩家观望后续开发再行购买。 http://store.steampowered.com/app/538330/
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
If you're looking for a TRUE escape room style VR game that feels just like real life escape rooms, this game will quench your thirst. I wish there were more than just 2 rooms but for $5 I got 4.5 hours worth of play for it. Great bang for the buck. Some other have complained about the combination locks but I actually found those easier than the directional locks. The controls for the locks in general arent great (HTC Vive) but they dont take away from the experience. You will get used to it. The only thing that stops this game from being perfect for what it is, has to do with object collision. There were numerous times where I would lose puzzle objects. It would get quite annoying. I'd have X amount of objects gathered from various places in the room needed to solve a puzzle. I'd lay them on a desk next to each other and then for some reason, when I placed another object down, Everything on the desk would fall into oblivion. The dev "fixed" this with a menu option to "Reset Props" which would bring everything back to their starting locations, but you still have to go around the room and collect everything that just took a half hour to find and remember what is was used for or where it came from. Anything that was unlocked stays unlocked though. You wont lose progress. You just have to open doors/drawers again to grab puzzle solving material. If this one collision aspect was truly fixed, this would get 5 stars from me. Truly awesome game even with the random object disappearance.
As an escape room enthisiast, this is exactly the kind of VR escape room experience that I have been looking for. This game uses three different locks (4 digit dial, traditional combination, and directional) as well as an assortment of keys, which makes the gameplay of searching, cluing, and solving extremely recognizable and satisfying. The whole experience could very well be a physical escape room itself. I found the implementation of the three locks to be straightforward and fun. The game looked and played very much like you would expect an escape room to play. That said, it fell into some pitfalls common in escape rooms. First, there is some outside knowledge needed in order to solve one of the puzzles. This knowledge is not provided anywhere in the game. This would normally be where a player would ask the game master for a clue, but there is no hint system built within the game. Thus, if you are stuck due to poor cluing or not having the required outside knowledge, then you are indeed truly out of luck and will be required to look for outside sources. Second, the game does provide some help with the directional locks, allowing you to bring up the in game menu to input the code combination for the lock that you find, so you don't forget it. This feature is never indicated within the game, however. The real-life analog to this problem is a lack of ability to take individual notes on clues and puzzles part-way solved. Third, I dislike knowing that I have a code for a lock and then I waste time hunting for "the right" lock. Near the beginning of the game there were two available options for a combination lock code that I found, only to discover that the code was needed for another combination lock revealed later. This wasn't a problem with all of the locks, but it did force me to waste valuable time early in the game, especially because the dials for the in-game combination locks turn so slowly. Plus, if you input a number incorrectly, which is easy to do, you end up using more time and growing more frustrated. Fourth, there was an endgame puzzle requiring the placement of an item correctly which was obvious, but required precise placement in a way that I felt could have been more obvious. That said, the puzzles were ingenious and fun, and I appreciate being rewarded for searching all around the room. This is definitely one of my top VR escape game experiences! I can't wait for Chapter 2! (Also, as a small hint for playing the "Prologue" game, which has similar puzzles, go ahead and avoid your inner escape room instinct and break away.)
A rather enjoyable escape room experience. A good challenge while not being too difficult, "A-ha!" moments are always fun in games like this. I did experience a bug a time or two where I would lose a vital piece through a wall and had to restart because they don't respawn, but as long as you're careful shouldn't be too much of an issue.
A fairly difficult escape room (for me, a newbie). The variety in puzzles types was great and the overall length was about right. I enjoyed it enough it gets a recommendation from me. I played on the Oculus Rift in Oculus mode (though it still runs SteamVR??) The rest of this is complaints, though. I hope to see more from this dev (Chapter 2??) and I'd like to see improvements. - The story is impossible to follow. I don't mean it's convoluted or weird, I mean it's literally incredibly difficult to read any of the flavor text. The magnifying glass is too fickle to use in combination with the flashlight too. (Which makes the ending a little... uh... well, unsatisfying.) - Even with a decent amount of supersampling, most of the textures didn't look sharp. And there's not enough light or color in the room to make shapes or objects easy to see / read from a distance. (The flashlight helps up close at least.) - The controls are pretty bad. I would have liked to use the stick to utilize smooth movement. Picking up objects feel odd sometimes, like their collision is too large. Sometimes they get swung around or dropped when teleporting or snap turning. Snap turning is broken half the time if you're holding an item. (It just doesn't work at all on either controller until you drop your items.) The Touch controllers normally use Grip for picking up, not the Trigger. This may also free up the trigger for "select" instead of clicking the stick in. - My god the lock controls are infuriating sometimes. Especially the combo lock. But especially the other combo lock. But ESPECIALLY-- oh, no, actually the directional lock was fine. Spinning combo lock: tilting the controller to pick a number on a tiny little dial then pushing in the stick to HOPE you've got the right number. This was a nightmare. 4-digit combo lock: Did you test this with Touch controllers? It's not like the Vive's touchpad... This was also a nightmare to use, but less so than the spinning one because you don't have to lock your choices in.
I was hoping to enjoy this game as a potential escape room game to demo to friends and family. Unfortunately, a fundamental part of the game is broken and renders it unplayable. When you first spawn in the room, the floor height is not correct and you are a few inches above the ground. Luckily, you can adjust the floor height quickly in the menu. You will need to fix it to reach the first tool [spoiler] Screwdriver under the bed[/spoiler]. [b] However, once you teleport[/b], the floor height reverts to it's original (and incorrect) setting. In the menu, the height adjustment arrows have their own limit, so once you run out of clicks on the downarrow, you cannot lower yourself anymore. If you drop an important item on the floor, you cannot reach it any longer. I encountered this problem early on when [spoiler] teleporting to the vent with the screwdriver in hand. After opening the vent, I dropped the screwdriver to grab the note inside.[/spoiler] Then I could no longer progress. I'd love to play and finish this escape room game, however with its current state, I cannot and will not support it. I plan to return it for a refund.
doesnt work on index. never worked on index. dont buy
After some update I can no longer move in the game. Saw in the discussions that another person had the same issue and there has been no response to the issue. I went a head and asked if that person ever figured it out or found a solution. They have not and apparently the people in charge of this game have abandoned it. At least, that's the impression that I got when there has been no response in this time frame.
Controls are so bad it isn't even worth $2.50. If you need an entire tutorial room to explain how your locks work differently than the locks in every other game, you are doing it wrong.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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