
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Most likely between $258.9M and $733.6M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $17.78 on Steam · Russia (−60%). Compare 15 prices in 15 markets →
Reviews
Themes across 2535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At this time I cannot recommend this game to anyone. The Devs are maliciously incompetent and like to vent their ineptitude on the community.
Used to be a fun game, but I can't in good faith support developers who openly us gen AI for assets. :/
This used to be my favorite game on steam. There is no game on steam that has close to the same hours for me. Sadly this isnt the same game. This game has gone so far from the vision it had. Everything was immersive. Yeah it does look prettier. Thats the one thing I can give it. But Im not really looking for a looter shooter.
The game itself has been decent, but the company behind it would rather throw lawsuits at streamers than listen to the fanbase. Gameplay: 6 to 8 Customer Service: 0 to 2
I came back to 7 Days to Die after being away from the game for roughly five or six years, and honestly, I don't know how to feel about what I found. (context I played it on my xbox at the time before moving to PC years later) I have a lot of nostalgia for this game. Back when I played it on console with a group of friends, we could sit there for hours and hours playing together. We built bases, scavenged, fought zombies, explored, crafted, and just enjoyed surviving together. At the time, the game felt fresh and unique. The survival mechanics, crafting, building, zombies, progression, and overall premise came together in a way that made the game incredibly fun. That's why coming back to it years later was so disappointing. The game has changed drastically, and unfortunately, I don't think all of those changes were for the better. So many of the systems that made the game feel like 7 Days to Die have been completely reworked. The crafting system feels unnecessarily different, the skill and progression systems have been changed, and the way zombies and other mobs behave feels completely different from what I remember. And then there's the zombie pathing. I genuinely don't understand how we went from a game where defending your base and understanding zombie behavior was such an important part of survival to the current system, where zombie pathing can feel completely broken. Watching zombies behave in bizarre ways, take strange routes, or exploit mechanics in ways that don't feel natural doesn't make the survival experience more challenging. It makes it frustrating. The biggest problem for me isn't that the developers changed the game. Games evolve. I understand that. Developers experiment, systems get redesigned, and sometimes things don't work. The problem is that so many of these changes feel like they moved the game further away from what originally made it special. And unfortunately, that's not even where my frustration ends. The way the developers have handled criticism and, in particular, their treatment of content creators has also left a very bad taste in my mouth. Watching creators get dragged through the mud over problems that ultimately stem from the game's own development decisions is incredibly frustrating. Content creators have spent years bringing attention to this game, building communities around it, and keeping people interested in it. Seeing that relationship deteriorate because of developer decisions is disappointing to say the least. I don't hate 7 Days to Die. That's actually why this review is so negative. I remember loving this game. I remember sitting around with my friends for hours, building our ridiculous bases, preparing for hordes, exploring the world, and having an absolute blast. There was something special about that version of 7 Days to Die. Coming back after all these years, I expected to see an older game that had grown into something even better. Instead, I feel like I'm looking at a game that has been rebuilt so many times that it has lost some of the identity that made me fall in love with it in the first place. Maybe some players prefer the direction the game has taken. That's completely fair. If you're having fun with it, that's what matters. But for someone coming back after five or six years away? It's incredibly difficult not to look at the current version of 7 Days to Die and think: "This isn't the game I remember." And honestly, that's probably the most disappointing part of all.
Absolute garbage company, don't support them
This was a great game once, until the Fun Police decided to make sure you can't have fun and experiment and they systematically hunt down players and exploits and successful tactics that have the gall to deviate from the little tracks that FP have decided is the only way to play. And have even publicly stated that in the past. Coupled with a multitude of bugs, horrible optimization and the game randomly resetting any changes you make to the game world, like fixing destroyed bridges, I cannot recommend this game.
unoptimized AI slop that runs terribly and hasn't had any significant updates in a decade
At this point id rather play another game its truly sad that the developers don't give a crap anymore i might jump back on the game once they get their heads out of their own asses...
Can't support a company who punishes a content creator for their mistakes.