
41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. This is a one-hour prologue of the incredible, action-packed journey.
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Languages: English*, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Checklist Time [/h1] I'm going to bullet point this one, mostly because I can't seem to find the exact reason I dislike this game, but there are many reasons to like it, and many reasons not to. [list] [*]The music is catchy and alerts you as to when you've been spotted by enemies. The music crescendos in that instance. I like this a lot. [*]Pretty good movement system, sliding feels good, it's fast pace and responsive, teleporting is fun, and the telekinesis could use some work only in the tutorial. [*] The story is interesting and I'm a sucker for people who drop the name Demiurge when it comes to robots, sci-fi, and robots worshiping God is ♥♥♥♥♥♥♥ awesome. [*]The art design looks better in cel-shading because of how bland it is. "It" being specifically the colours and areas. [*]The game is a somewhat competent shooter, but is bogged down by way too many abilities upfront that you can do using an individual button instead of a wheel quick select. (Like how Doom be doing things). [*]The enemies aren't variable and explosives have random amounts of AOE, which will kill you constantly. [*]Although it's short, most of the time is spent dealing with unforgiving checkpoints, and even worse enemy AI. They can see you from anywhere, and there's no way to stealth kill in a way that's safe for your health. [*]Glitches: not all objects are solid, not all floors are there, and not all mountains are just stretched-out images. [/list]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错就挺好玩的,gg
Bon petit FPS (prologue d'un jeu avenir), assez court je concède, mais où les codes du genre sont respecté. Ce qui est positif: + Accent mis sur les armes (esthétisme, fonctionnalité, animation) et leurs, légère mais présente, personnalisation sur les accessoires. + Recherche sur la variété des ennemis (principalement sur les méchas). + J'apprécie la fonction de changement de type de balle (normal ou explosive) et sur ce petit côté skill d'armure (invisibilité, renfort d'armure, etc). Point décevant: - Scénario trop court (bâclé pour le prologue?) surtout sur le rapport des pouvoirs de Lea (la coéquipière). - Variété des maps trop limité. - Trop petit arsenal (on aimerait en voir plus;) ). Conclusion: Ce petit FPS fait avec le cœur nous donne juste ce qu'il faut pour attiser notre curiosité sur la suite. Facile à prendre en main, il permettra également aux chasseurs de trophée d'en gagner un facilement. Je le recommande __________________________________________________ Good little FPS (prologue of a future game), quite short I concede, but where the codes of the genre are respected. What is positive: + Emphasis on weapons (aesthetics, functionality, animation) and their, light but present, customization on accessories. + Research on the variety of enemies (mainly on mechs). + I appreciate the function of changing the type of bullet (normal or explosive) and on this small side skill of armor (invisibility, reinforcement of armor, etc). Disappointing point: - Scenario too short (sloppy for the prologue?) especially on the report of the powers of Lea (the teammate). - Variety of maps too limited. - Too small arsenal (we would like to see more;) ). Conclusion: This small FPS made with the heart gives us just what it takes to arouse our curiosity about the sequel. Easy to handle, it will also allow trophy hunters to win one easily. I recommand it
I like the game and i dont like the game at the same time. First of all game is tedious. Its half walking simulator half Tactical FPS. I cant say this enough that the game is not your normal FPS fare, You have to be very careful how you approach each situation. Story was meh, nothing special from what i played in the prologue. Combat was pure hell for me until i figured out how to play the game.Starter gun sucks but second gun is better. And if you think this might look like Serious Sam you would be right, but its not Serious Sam at all. Its more of a tactical shooter mixed with walking simulator elements. I would have liked if the map was shorter and distances between each objective you had to reach was shorter.Performance was decent. My frame rate tanked every time i used the wormhole ability. Overall a decent game. I would not mind playing through it one day just to see the entire game. Maybe it gets better as it goes along. I will give the prologue a positive review and i will see if i ever play the full game one day if i like it or not.
Конструктивной критики не будет, тк критиковать нечего, всего по чуть-чуть, и механики немного есть для иммерсива и сюжета немного есть и визуально хорошая, хоть и нужно поработать над концепцией, комон, а зачем делать в такой концепции... лес... Я понимаю если бы игра была не линейной, да и как я понял что это UE 4 ? Но ведь он же не то чтоб годится для открытой местности. Просто хороший пропаляренный пролог игры В класса, хоть хорошо сделанной, по крайней мере, я бы не смог такое сделать, наверное. Тут критика будет заключаться в том, сколько часов ее делали авторы, если дет недели 2 или меньше, это вполне нормально, а если больше, то вопрос о целесообразности такой игры и затраченных на нее ресурсов.
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good game in my opinion
通关了你告诉我试玩版
An advertising attempt for the actual game, 41 hours. Which has been released as its own game/appid instead of being a demo. As far as it goes, its a crappy and totally unforgiving FPS, graphics are ok, but nothing worth any modern gamers time.
41 Hours: Prologue 10/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.