No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A back-to-basics bubble shooter. No power-ups. Just physics. Aim precisely, trigger a chain reaction, and then, simply watch as a satisfying deluge of colorful orbs comes crashing down. Immerse yourself in the crisp, authentic sounds of every collision and roll. Experience pure, immersive ASMR and achieve a state of ultimate relaxation.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
A back-to-basics bubble shooter. No power-ups. Just physics. Aim precisely, trigger a chain reaction, and then, simply watch as a satisfying deluge of colorful orbs comes crashing down. Immerse yourself in the crisp, authentic sounds of every collision and roll. Experience pure, immersive ASMR and achieve a state of ultimate relaxation.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7 | 66% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 50 | 92% | Free | |
| — | 143 | 94% | Free | |
| — | 2.7K | 99% | Free |