
2020: THE RIDE is a year in review in the form of the world’s scariest VR roller coaster.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2020 was terrible. Why remind us with this terrible RIDE? I didn't felt immersed. I could not "look around with mouse".
Sadly cool
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра '2020: THE RIDE' – это настоящий сюрреалистический аттракцион, который забрасывает игрока в хаотичный водоворот событий, напоминающих безумный сон. Разработчики явно не ставили перед собой цель создать реалистичный симулятор, а скорее платформу для экспрессивного выплеска эмоций и размышлений о современном мире. Визуальный стиль игры – это отдельная песня: смесь киберпанка, постмодернизма и откровенной психоделики, которая поначалу может ошеломить, но затем начинает завораживать своей уникальностью. Геймплей, состоящий из серии мини-игр и интерактивных сегментов, далек от традиционных механик, и это, пожалуй, его главное достоинство. Здесь нет четких целей или понятных правил, только постоянное движение вперед, где каждый новый поворот может привести к чему-то совершенно неожиданному. Это игра, которая заставляет задуматься, но при этом не утомляет своей сложностью, а скорее интригует своей непредсказуемостью. '2020: THE RIDE' – это опыт, который не каждому придется по вкусу, но если вы готовы к экспериментам и поиску новых ощущений в игровой индустрии, то эта поездка точно оставит след в вашей памяти.
2020: THE RIDE is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, 2020: THE RIDE is a software application that displays an art exhibition on rails about the events of 2020, which I think people want to forget rather than rehash with garbage low poly assets and terrible visuals. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
I liked it. But I had to set the resolution really low to keep framerate steady. ("C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe" > Pixels Per Display Pixel Override = 0.6) Played in VR with Quest 2 on PC with 90 Hz refresh rate, 2080 Ti GPU and 32-core Threadripper 3970X CPU.
o jogo so passa umas historinha 3d :)
一般般,画面没多少内容,也没有太震撼,表达不清楚,过于抽象
免费 没中文 没成就 《2020:惊魂之旅》(2020: THE RIDE) 《2020:惊魂之旅》以全球最惊悚的 VR 过山车形式,带你回顾这一年。经济下滑时,你随之俯冲;新冠疫情(Covid-19)病例激增时,你急速狂飙。穿越自然灾害、抗议活动与政治动荡,这场旅程让你永生难忘 —— 无论你多希望能忘掉它。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.