
1982 is a FREE retro inspired blasta-thon that will test your gaming skills to the max.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Was perplexed at first, if anything because while I like minimalist graphics, the ones here didn't impress me much, not helped by sound that is a bit obnoxious (lower the volume). However it took little, past that first impression, for me to warm up to [b]1982[/b]. It's very bare-bones, and in fact it can be argued that it could have used a wider variety of enemies and power-ups, but the exact same simplicity works in its favor, allowing for instant pick and play. It's also full of nostalgic references. Beside the most obvious [b]Space Invaders[/b] and [b]Pac-man[/b] we've got [b]Attack of the Mutant Camels[/b] and [b]Robotron[/b] among others, and even two power-ups whose collection makes "Zzap!" and "Crash!" appear, referencing two historical gaming magazines (revived by some of the original writers in recent years).
+1 免费 有成就 没中文 1982 《1982》是一款免费的复古风狂射游戏,将彻底考验你的游戏技巧。 本游戏采用 AppGameKit 开发制作,这是一款简单、快速且功能强大的游戏开发工具。 游戏模式 街机模式(Arcade):闯过 50 个难度逐步提升的关卡,对抗一些 80 年代早期家用电脑和街机游戏中熟悉的敌人。 生存模式(Survivor):仅一条生命,你能获得多少分数? 限时模式(Time Attack):3 分钟内尽可能获得高分。能量无限,但每次被击中都会降低分数倍率。 能量提升道具 —— 击杀、接住或收集 每个能量提升道具都有两种用途,一种是玩家飞船收集时触发,另一种是射击摧毁时触发。若在道具落地前接住它,效果将得到增强(例如:恢复更多能量,或激光、火箭、护盾的持续时间延长)。成功接住会以爱心图标提示。 四种道具类型及用途如下: 能量道具(绿色) 击杀:产生大范围爆炸 接住或收集:恢复玩家能量 激光道具(红色) 击杀:部署一个临时的横向发射激光炮塔 接住或收集:为玩家临时提升武器威力 火箭道具(紫色) 击杀:部署一个临时的旋转火箭发射炮塔 接住或收集:为玩家提供临时火箭能量提升 护盾道具(青色) 击杀:生成一个临时传送门,摧毁所有敌方子弹 接住或收集:为玩家提供临时护盾,抵御所有撞击伤害 计分规则 基础计分 每击杀一个敌人得 1 分 × 分数倍率。 填充屏幕左侧的击杀计量条可提升分数倍率,需快速连续击杀大量敌人实现。若一段时间未击杀任何敌人,计量条将下降。 人类绑架与倍率变化 当一定数量的敌人到达地面时,会有黄色飞碟绑架人类。飞碟除了绑架人类,还会使你的倍率降低 3 倍。 击杀飞碟并让人类安全落地,你的 3 倍倍率将恢复。 触发绑架所需的敌人落地数量会随倍率提升而减少,高倍率很难维持。 硬币 游戏中许多动作(如击杀特定敌人)会触发硬币掉落。拾取硬币获得额外分数(5 分 × 倍率),接住硬币可获得额外奖励(10 分 × 倍率)。接住硬币会以爱心图标提示。 奖励 完成以下任意游戏动作,即可触发奖励硬币掉落: 阿卡迪亚(Arcadia):通关一个关卡 太空爆破手(Astro Blaster):在当前游戏中达成新的高倍率 浩劫少校(Major Havoc):5 秒内触发 2 次太空爆破手效果 导弹指挥官(Missile Command):同时激活 2 个远程导弹发射器 激光地带(Laser Zone):同时激活 2 个远程激光发射器 炸弹人(Bomberman):通过能量道具爆炸击杀大量敌人 守护者(Defender):30 秒内阻止任何敌人到达地面 斥力冲击(Repulsar):用护盾撞击敌人 2084:连续 3 次从飞碟中解救人类 如果你喜欢《1982》,不妨试试 Binary Zoo 开发的另一款游戏:
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud
крутая
Nice
This is just the beginning of something bigger. You'll hear from me again. [url=https://instagram.com/molodoyway?igshid=YmMyMTA2M2Y=] molodoyway [/url][url=https://steamladder.com/profile/76561198299839383/] Steam stats [/url]
1982 и 1982, что сказать
Игра "1982" — это атмосферный симулятор управления государством в эпоху холодной войны. Сюжет развивается в условиях напряженных международных отношений, а игрок принимает решения, влияющие на экономику, безопасность и репутацию страны. Глубокая стратегия, реалистичная модель политики и динамичные события делают игру увлекательной. Однако сложность настройки и отсутствие интуитивного интерфейса могут отпугнуть новичков. Красота графики и историческая достоверность — главные плюсы. Для любителей политических симуляторов — идеальный выбор.
Kind of mediocre.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.