
10mg is a collection of 10 minute long games. Always Down is about going away.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The orchestral music fits the game way too well. It makes the journey downwards feel oddly daring.
This is a perfect little story without words. I really enjoyed the conclusion.
Enjoyed this short experience. Really loving the 10mg project.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Maybe it's just the head space I currently find myself in, but this very simple experience really resonated with me. Something about leaving your old life behind, [spoiler]feeling like choices are irreversible, moving forward getting harder and scarier, but ultimately having your choices lead to defining you as a new person, who has arguably grown stronger for them.[/spoiler] The very end can probably be interpreted in a few ways, but I've decided to leave this game [spoiler]with a positive attitude![/spoiler]
I bought the 10mg collection, which is a pack of 10 games that aim to last ten minutes. I've liked the others I've played but wasn't a big fan of this one, although I get what it was trying to do. Basically, this is a platformer where as you descend, your movement gets slower and you have to rely more on jumps. I had two main issues with this - controls are arrow keys only, no wasd to move and space to jump, which I found really clunky since I don't normally play platformers. Secondly, there's a sorta tilt/warp shader effect on the world, [url=https://cdn.discordapp.com/attachments/826910487022272612/992902058745274469/Desktop_2022.07.02_-_22.08.52.18.mp4]so the screen tilts a little bit as you move[/url]. I'm extremely prone to motion sickness and even though this was really short, I've ended up with a headache I was also hoping the pay off for reaching the bottom would be a bit better
Another masterpiece by the greatest game designer known to earth, Stuffed Wombat. Thanks for the bit of fun, I enjoyed those 10 minutes. :)
I feel the game is about going away and descending deep into transformative thought until reaching a reasonable solution to the darkness [spoiler]by turning into a frog[/spoiler]. The ending is thought-provoking.
It lives up to the promise of a ten minute game. The controls are neat and you can work them out on your own. The challenges are easy to spot after the first one and the respawn mechanics are relatively forgiving. Worth playing.
An interesting abstract thingymabob that seems to be about a man turning into a frog, running away, and then hopping all the way back once he reaches full frogitude.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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