
100 hidden frogs 2 is a hidden object game in the magic medieval setting. Colorful 3D graphics. A level that can be viewed from all sides.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ein schönes Spiel. Ich fand es witzig das ganz unten ein Laternenfisch nur wenig Licht gibt und man alles drehen kann. Hübsch waren die Frösche jetzt niht aber zahlreich. Auch das ich andere Dinge suchen muss,um meine Frösche zu komplettieren fand ich super. Ich hatte viel Spaß. Obwohl es wohl nicht für das Steamdeck ist, hat es sich auf dem Steamdeck super einfach spielen lassen.
意义不明的3D化,体验和解密都远不如其他的几部
this is the "easy mode" for searching games, its easy, all frogs are noticeable and its simple. though the art style and difficulty are not to my prefrence i still had a enjoyable relaxing 15 minute experience findign all frogs. 7/10 (too easy, art style isnt what i prefer)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не оптимизировано и отсутствуют настройки. минимальные требования явно не gtx660 как указано, а rtx4060 для 60фпс.
Так, где то я пропустил первую часть.
achievement spam!
100 Hidden Frogs 2, developed and published by Anatoliy Loginovskikh, takes the deceptively simple premise of locating a set number of hidden objects and refines it into a charming, meditative experience that thrives on visual density and playful environmental storytelling. As the sequel to an already well-liked indie hidden-object title, this entry expands both its presentation and its sense of space, offering players a more dynamic and immersive way to track down its titular amphibians. What initially sounds like a straightforward scavenger hunt gradually reveals itself to be a carefully constructed visual puzzle box, where perspective, attention to detail, and patience are constantly rewarded. The most significant evolution in this sequel is its fully realized 3D presentation. Rather than confining players to a flat illustrated scene, the game allows the camera to rotate around richly detailed environments, encouraging exploration from multiple angles. This shift fundamentally changes how players approach the hunt. Frogs are no longer simply tucked into corners of a static drawing; they are concealed behind structures, partially obscured by props, or cleverly blended into architectural patterns and environmental textures. The act of rotating the scene becomes part of the puzzle-solving process itself, and the satisfaction of discovering a frog hidden behind an unexpected angle feels far more interactive than simply scanning a flat image. Visually, the game leans into a colorful medieval fantasy aesthetic filled with whimsical structures, exaggerated proportions, and lively environmental details. Castles, towers, village elements, and decorative flourishes fill the screen, creating a sense of place that feels playful rather than historically grounded. The environments are busy without becoming overwhelming, striking a careful balance between clutter and clarity. Frogs are integrated in ways that challenge the eye without feeling unfair; some are obvious once spotted, while others cleverly mimic surrounding shapes or colors. This layered design ensures that the hunt never feels arbitrary. Instead, it encourages slow observation and genuine engagement with the scenery. The core gameplay loop remains simple: locate and click on 100 hidden frogs. However, that simplicity is part of the game’s strength. There are no time limits pressuring the player, no complex mechanics to memorize, and no punishing failure states. The experience is built around relaxed exploration. This makes it particularly appealing for players seeking a calming diversion rather than high-intensity challenge. At the same time, completionists will find satisfaction in methodically clearing every last hidden frog, especially when the final few become increasingly elusive and demand sharper attention to perspective and detail. Achievements and completion tracking add another layer of motivation. Finding all frogs becomes more than just a casual pastime; it transforms into a completionist pursuit. The gradual reduction of remaining frogs creates a subtle tension as the player narrows the search field. When only one or two remain, the environment suddenly feels more complex, as every decorative element becomes suspect. This late-stage tension is where the game’s design shines brightest, as players are compelled to rotate, zoom, and reexamine areas they previously dismissed. In terms of accessibility, the controls are intuitive and easy to grasp. Rotating the environment feels smooth and natural, allowing players to focus on observation rather than wrestling with the camera. The absence of complicated systems ensures that anyone familiar with a mouse and keyboard can jump in immediately. This accessibility broadens the game’s appeal, making it suitable for a wide range of ages and experience levels. It is the kind of title that can be enjoyed in short bursts or completed in a single extended session without fatigue. Despite its strengths, the game does have inherent limitations tied to its minimalist concept. Once all 100 frogs are found, the replay value largely depends on personal enjoyment of the process rather than procedural variation or randomized layouts. There is little in the way of narrative progression or mechanical evolution. However, for fans of hidden-object games, this focused design is often preferable to unnecessary complexity. The clarity of its objective and the polish of its execution give it a cohesive identity that does not overreach its scope. Ultimately, 100 Hidden Frogs 2 succeeds because it understands its niche. It delivers a visually charming, mechanically simple, and quietly satisfying experience that builds upon the foundation of its predecessor. The move to 3D exploration elevates the traditional hidden-object formula in a subtle but meaningful way, turning what could have been a straightforward sequel into a more spatially engaging puzzle. For players who enjoy cozy visual challenges, lighthearted fantasy aesthetics, and the soothing rhythm of searching and discovering, this title offers exactly what it promises: a focused, relaxing hunt that rewards careful observation and a curious eye. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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